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Apple TV Launches

September 10th, 2010 No comments

Design. Apple TV, streamlined.

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Apple TV Launches

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Why Apple’s iTV Will Change Everything

August 23rd, 2010 No comments

The rumor: Apple will be releasing a revamped/renamed version of their ‘Apple TV’ set-top box, called ‘iTV’. The box will run the Apple iOS (same as the iPhone/iPad), and be priced around $99.

Why will this change everything?

  • iOS TV Applications:

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Why I Turned In My iPhone and Went Android

July 11th, 2010 No comments

For such a long-time Apple believer and Mac/iPhone customer, the idea of turning my back on Steve Jobs and crew, stopping my app store and media buying preferences almost entirely and choosing a divergent path is not one taken lightly. In the two months following Google I/O, I’ve talked about my looking at Android and how I think the mobile operating system is a real challenger to the iPhone’s place on the pedestal in the world of smartphones, but I didn’t make a lot of noise about my taking the final step and switching to Android. It turns out that on the very day the iPhone 4 hit Apple Stores and AT&T Stores around the country, I was trading mine in and converting the family (including my wife) to Google’s OS. Given many of the comments I have seen around the Web comparing the two platforms, I thought I would explain my choice – especially as news articles are hitting seemingly every day that back up my hypotheses.

For me, more than the over-used phrase of “open”, the promise of true multitasking, and the platform’s integration with Google Apps, was one word – “Choice”. Choice of handsets. Choice of carriers. Choice of manufacturers. Second behind the word choice has to be “Momentum”. I can see that Android has momentum in terms of improved quality, in terms of the number of devices sold and users, and yes, applications, which are growing in quantity, soon to be followed by quality. I really do believe that if Android does not already have a market share lead over Apple yet in this discussion, they soon will. It is inevitable. The growth in the number of handsets, carriers and users will drive more developers to the platform, and the holdouts who are not there will eventually make the move. And yes, third is “Cloud” – the idea that I don’t need to be tied to my desktop computer to manage data on the phone, but instead, the phone is built to tap into data stored on the Web. Fourth is “Capability”. The Android platform, as the Droid commercials offer, simply does more. The power of the mobile hotspot cannot be understated, and the iPhone is a zero there.

Unfortunately, I am pretty sure I hadn’t previously made that decision process clear. Most, thanks to my derogatory comments against AT&T (rightly deserved, I may add), thought I switched from my AT&T-fed iPhone to my Sprint contract on the HTC EVO and new HTC Hero because of the many frequent issues with the carrier. This is not true. Yes, AT&T has been dramatically underdelivering in terms of quality and functionality, but this did not drive me away from Apple as much as the lack of choice did. Not even the announcement of an imminent offering of a Verizon iPhone could have kept me on Apple.

I have been publicly and openly thinking about moving off iPhone for more than six months. At the time of the December post, none of us knew what the iPhone 4 would look like. We didn’t know if Apple would open up to new carriers. We didn’t know what the Nexus One would offer. We didn’t know about the HTC EVO or the HTC Hero or the HTC Aria or the Droid Incredible. But the writing was on the wall that change was afoot, and we would have to be in wait and see mode. I waited, and what I saw told me that the speed at which Android has improved and the speed at which new models are developed and released is far outpacing Apple. In my personal experience of using the HTC EVO after receiving a free unit from Google I/O, the gaps in the platform were very few, and were more than outweighed by the device’s capabilities. I kept running into ways to use my EVO where my previous generation iPhone could not keep up, and even my handling of the new iPhone 4 was not enough to make me feel I had chosen wrong.

This isn’t to say that it’s impossible the iPhone 4 is the best mobile phone in the world. Maybe it is. Apple’s sense of design and integration is impeccable. They do fantastic work and I do not think they have an equal in hardware. I would never say the HTC EVO is a better hardware device than the iPhone 4, so that discussion is moot. But it is a fantastically capable, flexible device, and I had the choice – yes that word again – to get my wife a different model with a different physical appearance and a different set of capabilities, in the Hero. With Apple, my choice (if you can call it that) is to buy this year’s model or last year’s model, and black versus white (assuming white ever ships).

I also will never tell you that Android is perfect – in software or in hardware. I have seen bugs on the EVO that have impacted button sensitivity, which at times are baffling and directly impact my ability to use the device for minutes at a time. There are background app crashes, and yes, you do have to be smart about how you use apps to avoid draining the battery faster than would be optimal. But I don’t feel that any of these bugs are permanent, nor are they reason to switch back and call it a public loss. It’s certainly not as if I have been blind to iPhones traded in or sent back to the Genius Bar on the other side of the aisle. In my view, I feel that Android is today equally capable to Apple in almost all ways, is more capable in several ways, and is less capable or polished in others.

When I first discussed my thoughts on Android, I made comments saying that if I were a software developer looking to deploy a mobile app, I would look to code for Android first and iPhone and iPad second, to gain highly visible mindshare in a fast growing marketplace. In a piece in the San Jose Mercury News last week, that theory was validated by developers who said the once small pond was turning into an ocean. The article said “early bets on Android and Google are paying off.”

On Thursday, news from ComScore said Android gained market share while Apple, BlackBerry and pretty much everybody else lost share. On Saturday, Barron’s also reported on the growth, saying Android “could eat Apple’s lunch.” This momentum is real on the market share side, no doubt driven by a swath of partners pushing Android-capable devices, while Apple, a personal favorite mind you, is practically going it alone.

Earlier on Saturday, news broke that HTC was not going to “jump into the tablet market” any time soon, as the company looked for a compelling form factor and use case. We’ve seen how Apple launched the iPad and has done tremendously well by it, but the great thing about the Android ecosystem is that HTC’s saying no is not a deathknell for the platform or its customers (including me). If HTC won’t make it, then somebody else will. As we saw with the iPad, rumors of tablets stirred for years until Apple finally launched one. That’s what can happen when only one manufacturer has access to a system. Seeing HTC is not doing a tablet now caused me to shrug, not to writhe in pain. But if they had an exclusive agreement with Google, that would be another story altogether.

The momentum is clear and the option of multiple choices is clear. If I like Android and hate my new carrier, Sprint, I can switch to Verizon and get the Incredible. If I have an aneurysm and love AT&T, I can get the Aria. If I want a small screen, I can do that. If I want a physical keyboard, I can find a device that does that. But for iPhone, I simply would have to take whatever Apple offers and believe that their choices are right for me. I’ve chosen Apple many times and will again in the future, but I don’t think I should buy into a system that restricts my choices when another one is out there that enables my choices.

I switched to Android because I am extending my move away from the desktop and more to the cloud. iTunes does not deserve to be the core of my device any more, as it is simply a utility to rent films and get new apps for the iPad. I do believe the Web to be my future hub, and Google is preparing for that world, while Apple is not. Their devices do great work to get to the Web easily, but once there, I have almost always been pointed to other providers, so now, with Android, for the most part, I can just go to the source.

A bet on iPhone 4 today may be a vote for the best phone of today. But a bet on Android is a bet on the future. I am betting on an ecosystem and an application environment that encourages best of breed developers to move their product to a growing population of smartphones, and I expect to reap the benefits. I have the utmost respect for Steve Jobs, Apple and all the work Cupertino has done to make my family’s lives better, but I think the baton has been passed. I won’t be hanging around hoping they will get reinvigorated, to win on their own against a flotilla of partners on the opposing side. Our family is on the side that is going to win the next five years of mobile.

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An In-Depth Look at How People Are Using the iPad

July 10th, 2010 No comments

Resolve Market Research has just completed a comprehensive study that looks at how the iPad is being used, and how the iPad is impacting other technology devices like e-readers, portable gaming consoles and netbooks.

The study, which was conducted online across a nationally representative sample, compared technology owners or people that intend to own devices in four different categories: the iPad, smartphones (including iPhones, Androids and BlackBerrys), e-readers and portable video game devices. The study also focused on how users perceive the iPad both before and after owning the device.

The study has some interesting, and in some cases surprising, results. While the ultimate impact that devices like the iPad will have on netbooks has been discussed at length (some analysts predict tablets will outsell netbooks by 2012), the two devices that will really be affected by the iPad, at least according to Resolve’s study, are e-readers and portable gaming devices.


The iPad: The Ultimate Gaming Device?


The iPad has primarily been positioned as a device to browse the web, watch video and read content. Its gaming capabilities, while certainly impressive, haven’t been a major part of the conversation. In fact, according to Resolve, only 28% of users said that one of their main uses for the iPad would be playing games. Additionally, only 23% said that they thought of the iPad as the most enjoyable device for playing games.

However, after owning an iPad, those figures start to change. It turns out that 38% of respondents said that they did not plan to buy a portable gaming device after owning an iPad. The only category that ranked higher than that amongst iPad owners was e-readers.

The iPhone has had a huge impact on the portable gaming market and it looks like the iPad could further that trend. The size of the device and its accelerometer really make for an immersive gaming experience. Show anyone Real Racing HD and watch their faces explode into what my fiancé calls “the smile of iPad glee.”

Once iOS 4 is deployed to the iPad and Apple has its Game Center deployed and ready for action, the iPad could really start to make a play for the gaming space.


E-readers Should Be Worried


The biggest category that has been affected by the iPad is that of standalone e-readers. Beyond just Resolve’s own survey results, we’re already seen evidence of this in the marketplace; both Barnes & Noble and Amazon recently slashed the prices of their e-readers.

Even before the Kindle and Nook price cuts, we were already seeing some movement with lower-priced e-readers. We think that reading-only devices will ultimately find a new market at the sub $100 price point. Even at $200, the value proposition for an e-reader versus an iPad is tough to overcome.


Many iPad Owners Are New to Apple


One of the most surprising parts of Resolve’s study, at least to us, was that 37% of respondents who owned or were planning to own an iPad said that it would be their first Apple product. This is impressive and interesting because it has the potential to pull more customers into the Apple ecosystem.

Much has been written about the iPod halo effect, in which people were more willing to buy Apple computers and other Apple products after owning an iPod. It will be interesting to see if the iPad can have a similar impact.

When I asked Resolve about the age groups of iPad users, I found out some other interesting information. The first owners of the iPad tended to be young professionals, 22-45, who were either early adopters in general or had a highly connected and mobile lifestyle.

However, the next group of adopters and those interested in buying an iPad are much older than the one might expect (45+). Anecdotally, I’ve seen this in my own travels and discussions with iPad or future iPad owners. The first wave of iPad owners were people like myself. The second wave of iPad owners, at least from what I’m seeing, have more in common with my parents.

Studies have already shown that the iPod touch is a great gateway device to the broader iOS ecosystem for young teens and pre-teens. The iPad has the potential to attract the other end of that market.


Still Viewed as an Expensive Toy


According to Resolve, 55% of iPad owners or would-be owners see the device as a very expensive toy, or luxury item. It’s not a necessary device to have in your daily life, although it can replace a number of other gadgets or products. Still, that functionality can largely be reproduced (albeit with a less experience, in many cases) by things that many users already own.

We’re still at the nascent stages of tablet devices and as time goes on, we expect that features, applications and use cases will make these must-have rather than luxury items, just as we saw with laptop computers and smartphones

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Larry Page: Jobs is rewriting history

July 10th, 2010 No comments

According to the Google founder, Steve Jobs’

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iPhone 4 bursts into flames, burns hand

July 9th, 2010 No comments


iPhone-Fire-2

One of our very close AT&T sources just sent us in these images. Yes, it’s a fried iPhone 4. Apparently a customer brought the phone into the store to try and get help with it, although it’s pretty evident that the phone is unrepairable. It’s the first time our guy has seen this happen (us too), but the brand new iPhone 4 caught on fire while being hooked up to a computer using the Apple USB cable that accompanied the device. The customer wanted to exchange the iPhone — obviously — for a new, non-charred

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The Apple iPad: It’s just ahead of its time

January 29th, 2010 No comments

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Motorola DROID review

November 1st, 2009 No comments


It’s hard to look at the DROID without looking at the company which brought the device to life. Motorola: for years the name has been synonymous with… well, disappointment. While the industry-stalwart made cellphones sexy with the RAZR, the days which followed have not been especially fruitful or compelling. Over the past year or so, we’ve seen Motorola beating its way back into the mainstream through a series of smart plays: first embracing Android as a platform, then shucking off the weight of Windows Mobile and finally bringing some desirable (and high profile) devices to market.

With the DROID, the company has perhaps created its most attractive and intriguing piece of technology yet. Forging an alliance with both Verizon and Google, Motorola has come up with a second compelling reason to count the phonemaker down, but certainly not out, while the other two giants have finally found a seemingly worthy device to position against the iPhone. So we must pose these questions: is this the phone which will catapult Android into the mainstream? Is it the device that will pull Motorola back from the brink? And — most importantly — is it the lynchpin Google and Verizon have needed to challenge the leader in mindshare in the smartphone market? After putting the device through its paces, we think we can give you the answers you seek — so read on to find out!

Hardware


The DROID is an odd and beautiful device. Looking at the hardware from a purely philosophical standpoint, the ID of the phone seems staunchly defiant. Instead of taking its cues (and lines) from current contenders in the smartphone space, the DROID is all hard edges and angular slopes. The construction is a mix of plastic and metal, and the phone has a solid, expensive heft to it. Couple that weight with soft touch materials and gold highlights, and the effect is somewhere halfway between a Vertu device and the European version of the Hero — and it’s a good mix.

The basic structure of the phone is made up of two main pieces, the large, glass display up top, and the slightly longer keyboard / mainboard lower half. Above, the 3.7-inch screen dominates, almost filling the space edge-to-edge, though there are four capacitive buttons at the bottom of the display: back, menu, home, and search (which might be tricky for folks coming from other Android devices, since they’ve thrown the order of the buttons in the blender). The top section slides smoothly upwards to reveal the aforementioned QWERTY keyboard, though unlike other models of this ilk, it doesn’t snap automatically into place; rather, it requires a bit of force to move up, then clicks firmly once settled. The keyboard is a wide (though mostly flush) affair, with minimal amount of spacing between the keys. To the right of the four row QWERTY is a 5-way rocker — a bizarre deviation from the CLIQ’s left-sided controls — and the bottom piece has a strip which juts out from the device with a small mic hole (closed or open). It’s almost like Motorola’s version of the HTC chin… though tempered somewhat. Atop the phone is a 3.5mm headphone jack and a power / sleep button; along the right edge is a volume rocker, and camera button on opposite ends; the left side houses a MicroUSB port; around back the 5 megapixel camera (and flash) are revealed, along with a thin, gold, crosshatch strip that hides the DROID’s speaker.


The thickness of the DROID is striking, coming in at just a hair (13.7mm vs 12.33mm) thicker than the iPhone 3GS. The body itself is actually narrower than the iPhone. While thinness is important (though typically not a deal breaker for us), the fact that the phone packs a larger, higher resolution screen and a physical keyboard in such a small frame is notable.

In all, Motorola has pulled off what seemed unimaginable for them just 12 months ago; they’ve made a device which is truly lustworthy, even next to the best efforts of Apple, HTC, and Palm.

Internals

Inside the DROID beats an Arm Cortex A8 CPU (a 600MHz, OMAP3430 chip downclocked to 550MHz), 256MB of RAM, and 512MB of ROM. If that CPU sounds familiar, it should — it’s similar to the chip inside the iPhone 3GS and Palm Pre. If you’re wondering about performance, you can breathe a sigh of relief… kind of. Yes, there is a noticeable bump in speed when switching applications on the phone, scrolling through lists, and generally getting any basic tasks done. We did notice, however, that paging through homescreens on the DROID actually seemed somewhat stuttery; odd, considering this phone is certainly better equipped than most Android devices to handle pixel pushing. Pulling down the window shade notification area also seemed less than optimal. We don’t know if this was due to the screen resolution being jacked up, or just a software quirk, but it was mildly disheartening — especially considering that the rest of the phone’s performance seemed extra snappy to us. As an aside, in a totally unscientific test of playing a 3D game (Mystique, in case you’re wondering) the rendering seemed considerably smoother on the DROID than with other, older Android-based phones we’ve used.

Throughout our tests, we were consistently impressed with the tightness and speed of navigation on the phone. The DROID makes Android feel modern the way the iPhone 3GS and Palm Pre are — like machines designed for a pace of life that’s increasingly more Twitter and less USPS.

Display


As we mentioned, the screen on the DROID is a 3.7-inch capacitive touchscreen — a full glass display with a WVGA resolution clocking in at a handsome 480 x 854. We found the responsiveness on the DROID to be on par (if not better) than most of its Android contemporaries; gestures and flicks registered with little to no lag. Whether that can be attributed to Moto’s screen technology, Android 2.0 improvements, or just the speedy CPU inside the DROID is anyone’s guess, but we certainly won’t knock the phone for it. Another perk to having that big screen is seeing webpages how they’re meant to be viewed (or at least closer), and browsing on the DROID is a solid experience. Those additional pixels definitely come in handy when you’re looking at something graphically intensive or wordy… such as Engadget.

As you have probably heard (or guessed), there’s no multitouch on this device. That’s clearly an issue with Android 2.0 and choices that Google is making about user interface — we’re fairly certain there’s nothing technically holding back the DROID from utilizing multitouch input, and we wouldn’t be surprised to see some tweaked ROMs hit the information superhighway with the functionality onboard. Regardless, the resolution, materials, and clarity of the DROID display make it an absolute pleasure to keep your eyes on. Motorola gets a +1 for the bump in resolution, and we can only hope everyone else follows suit.

Note: Android 2.0 does support multitouch events, but the functionality isn’t implemented here.

Keyboard


A physical keyboard can be a blessing or a curse, depending on just how well (or poorly) it performs. In the case of Android devices, QWERTYs have definitely been hit or miss. We think the closest case for comparison with the DROID’s version would be the G1; both have shallow, clicky keys, and both force your right hand into a bit of an awkward position. On the G1, it’s due to the placement of the “chin,” and with the DROID, it’s all down to the five-way rocker living next to the ‘board itself. We’re happy to report, however, that after a short adjustment period, typing on the DROID is a reasonable experience. It’s not as slick or comfortable as a nice, portrait-oriented Tour or (better yet) Bold layout, though it bests the CLIQ, and holds its own against other landscape contenders like the Moment.

Visually, the keyboard is an easier read (and more aesthetically pleasing) than those other QWERTY phones too, though sometimes the keys can feel a bit cramped. Additionally, we had major issues with the auto-dimming on the DROID. If we left the screen in auto brightness mode, the constant on / off dimming of the keyboard was intolerable; eventually we had to just switch the auto dim off altogether. We also had issues with the keyboard not lighting up at all in some instances, requiring us to close and open the pad again. Not a huge deal, but annoying when you’re trying to quickly tap out a message. Admittedly, we missed the CLIQ’s two-stage keyboard backlighting that only enabled the second light when ALT was pressed, but it’s a luxury we can do without.

As you would expect, Android 2.0 includes the onscreen keyboard as well, but there don’t seem to be many improvements in this area. As a backup keyboard for quick SMSs and the like, it works, though we eventually had to replace it with the Better Keyboard application — which we think is more usable and snappier. In comparison to the iPhone keyboard (really the high bar for virtual keys) Android continues to feel like a distant second. Still, you won’t go to it that much — the DROID’s physical keyboard is solid, but it’s going to take some getting used to for most people.

Camera


Google has made some pretty major changes to the camera application in Android 2.0 (including more control over white balance, focal length, flash settings, and effects), and Motorola has smartly outfitted the DROID with a 5 megapixel camera coupled with an LED flash. It sounds like a match made in heaven, right? Well, not quite.

No, no, no. Yes! Our attempts to photograph a watch in broad daylight.

While the camera certainly seems capable of taking great looking photos, getting everything to play nice isn’t as easy as it should be. First off, the camera is painfully slow to focus and snap pictures — and when it does, the results can be unpredictable. Strangely, the lens seems to be able to take pretty sharp macro photos (it’s even a setting in the camera app), but it struggled with getting adjusted to close subjects, even in broad daylight. Sometimes we got lucky and cranked out a decent pic, but the process was frustrating. Furthermore, the new settings Google has added to 2.0 are contained in a hard to get to and counterintuitive menu which sits to the left of your viewing area. Trying to make changes on the fly was a hassle. If this is the best the engineers at Google can do, they need to outsource this work.

Video, on the other hand, was somewhat of a pleasant surprise. The DROID is capable of shooting at a 720 x 480 resolution, and in our tests, produced watchable — if not totally shake-free — video. The phone definitely fares better in this department than with stills, and we could easily see using the DROID as a stand-in for a flip cam. You can check out a little of the action in the video below (with a surprise cameo from !!!’s Nic Offer).

Speaker / earpiece

The sound on the DROID is second to none — really. In fact, this is simply one of the best sounding devices we’ve ever used. Whether it’s audio through the loud (but undistorted) earpiece, or a speakerphone call — even music — the sound which Motorola’s device outputs is crystal clear. Now, obviously Verizon’s reception has something to do with our in-call sound, but it’s likely Moto put some thought into the aural aspect of the phone. There’s not really much to say except that we were more than pleased with the audio fidelity of the DROID, and we can only hope that future phone makers (ahem, Apple) look to this device as a high water mark in this department.

Software


Besides the introduction of the phone itself, obviously 2.0 is a major update for Android. Based on the launch and hype surrounding Moto’s device, we’d say it’s fair to assume that Google wanted as many eyes on the achievement as possible. They definitely got it with the DROID — but was it worth all the fuss?

The first thing you should know is that Android 2.0 isn’t drastically different than 1.5 or 1.6, save for a few notable features and tweaks that have significant impact. True to form, Google hasn’t gone for visual flair or wild embellishments for the sake of a few dropped jaws; most of these changes are about functionality and usability.

One of the first major changes Google has made is support for multiple Gmail or Exchange accounts, and a new universal inbox which allows you to get a look at your electronic correspondences in a single view. For BlackBerry users, this concept is old hat, but for most people with multiple accounts, it should feel like manna from heaven. We would have been slightly more stoked about the feature if it allowed you to look at both Gmail and POP / IMAP / Exchange accounts in one field. Instead, you can view your Gmail accounts separately (not in a single stream, but in one place), and your other accounts can be blended in the “Combined Inbox” view. Not exactly a perfect implementation for those of us with both Exchange and Google accounts, but certainly a solution light years beyond what previous versions of Android were offering. Another minor niggle: deleting an email now takes you to the next email in your inbox rather than bumping you back out to the list of emails, as it did in 1.5 and 1.6. We preferred the old functionality, though we imagine some will prefer the new as well.

We loved being able to keep a few of our accounts in the phone, but we ran into a weird and annoying issue when attempting to remove one of them. We were using the DROID with two Gmail accounts active, but when we tried to remove the second one we’d added (note: not the account we used for our contacts or calendars) the device informed us that we would need to factory reset the phone because that account was “required” for certain applications. Try as we might, we couldn’t find a way around the problem, and we eventually did reset the device. The behavior was strange to say the least, especially since it was a barely-used, secondary account — not a daily use address which tied into services.

As you may have heard, Facebook account integration is now built into 2.0, and there should be more of that coming, as Google has created “sync adapters” which allow third parties to plug into the contact and calendars of your phone. Mercifully, Google has figure out that you might not want your Facebook contacts in your address book, and gives you the option to turn off contact syncing (as it does with Exchange and Gmail accounts). You’re also given the option to sync contacts, but keep certain sets from displaying in your contacts list; this variation is best demonstrated with Facebook integration, because it merges duplicate names and pulls the accompanying images, but doesn’t clutter up your Gmail contacts with additional names. Beyond that, the pairing doesn’t go tremendously deep, even though we’re told Facebook had a hand in this version of the OS as well. Really, you get a widget for your homescreen which auto-updates, and that contact integration if you really want it. This is obviously just the tip of the iceberg for this kind of… er, synergy, and we expect to see lots of people taking advantage of the feature (hello, Twitter). Regardless, it’s a forward thinking move that will clearly obviate the need for some of the functionality built into BLUR, and makes the DROID (and other 2.0 phones) competitive against the Pre and Pixi when it comes to social networking integration.

Speaking of contacts, Google has made some big and thoughtful changes to how contacts are handled (and used) in Android 2.0, most notably adding a “Quick Contact” menu to your contact list. The quick contact function allows you to tap on someone’s name and get a context menu with jumps to the various ways you can reach out; if you’re friends with someone on Facebook, you’ll be given an option to message them there, along with SMS, phone, and email choices. It’s a brilliant little touch that makes quickly pinging someone a cinch. Android 2.0 also improves the SMS and MMS experience by giving you the option to search your messages, and also allowing you to set a limit on how many SMSs to store before beginning to delete old threads. It’s not groundbreaking stuff, but nice choices to have (finally).


You’ll notice some major changes within the browser, most notably the fact that when you load up pages now, you’re presented with a fully zoomed-out “overview” (much like the iPhone and Pre). If you’ve been griping about that weird, half-zoom that Android has relied on for so long (as we have), this is a breath of fresh air. Coupled with the DROID’s massive display, it makes navigating pages roughly a million times more pleasant. The updated browser also now supports double-taps to zoom (as does Google Maps) — making navigation a bit more natural — though we noticed some weird column display issues on our site and others. As we mentioned before, there’s still no multitouch, but this does stand in quite well for pinch zooming. While the overall browser speed still isn’t as snappy as the iPhone 3GS (or even the Pre), it’s a step up from previous efforts, and when you factor in little touches like auto-prediction on URL entry, it’s eminently usable.

As we said, most of the alterations are under the hood — not stuff that immediately jumps out at you, though there are some notable visual tweaks which bear mentioning. Google has added some new fades and cross-application animations into 2.0 which makes Android seem a bit more contemporary. Of course, older iterations of Android contained animations, but 2.0 seems far more polished to our eyes. Additionally, icons and elements have been updated across the board to give the OS a more modern look, sadly there is much of this UI and its applications that remain unchanged — and not for the better.

A few of the obvious spots include the music player, which is quite frankly a mess; not only is the navigation poorly thought out, but the application is just straight-up ugly. It’s not easy on the eyes, and not much fun to use either. The same goes for the phone app — the remnants of a hastily thrown together interface are plain here, and the functionality of the phone itself gave us some issues. Often the screen was confused or unresponsive during calls, as if the hardware and software weren’t communicating with each other properly. It seems obvious to us that some portions of Android need a serious, ground-up reworking… but they don’t get them here. Another annoyance was the home screen — unlike with HTC’s tweaks (or even Motorola’s BLUR), you only get three screens for icons and widgets. Furthermore, the DROID doesn’t come equipped with even the most basic widgets you see in most new builds, like weather. The weird thing is that there is a weather app in the dock display, but no way to access the application in standard phone mode.

Additionally, some third-party (and even some first-party) software seems unable to deal with the DROID’s new resolution. There are bitmaps that look upscaled and jagged, such as the attachment icon in Gmail. The game Robo Defense seemed to play slower than it did on the Hero, which was a bit of a surprise, though it has been updated to support the new resolution. None of these problems are show stoppers, but it points to a disconnect between where Google is at versus its developers. There is catch-up to be played.

Also notable (and perhaps a selling point for some) is that the DROID is a Google Experience device, which should theoretically mean that it’s more likely to receive fast and frequent software updates than its skinned cousins like the CLIQ. The Google Experience is sort of the “gold standard” Android showcase for the company, so to speak, and it’s in Google’s best interest to keep it rock solid at all times — and since there’s no third-party skin to revalidate after every Android version is released, the update process should go a heck of a lot smoother.

One thing to keep in mind: when it comes to media syncing, you’re in the same boat you were for previous versions of Android — which means sideloading or additional desktop apps. doubleTwist has just introduced DROID compatibility, though the experience leaves much to be desired. In fact, after our tests, we’d say you’re better off just mounting that SD card and dragging your content over.
Gallery: Motorola DROID / Android 2.0 screenshots

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Navigation

One of the biggest pieces of news (perhaps the biggest) to come out of the DROID launch was the introduction of dedicated, fully realized turn-by-turn navigation which integrates with Google Maps. The DROID makes further use of this functionality by switching into a nav mode when snapped into a dock (you can also enter the application normally, sans dock). Google has gone all out on this, providing a rich mixture of its satellite, map, traffic, and location info with text-to-speech directions. Of course, the big G takes it one step further and adds layers like parking info, ATM spots, restaurants, and gas station locations (amongst others) to the stew, making the navigation more robust than many dedicated PNDs — which would explain that nasty drop in Garmin and TomTom stock we saw yesterday.

In our tests, the nav worked excellently for the most part, though as you can see in the video above, we did run into some minor issues on our hunt for cannoli. It’s not uncommon for a GPS unit to send you the wrong way down a one way street, and maybe it was just unlucky coincidence that it happened on our first outing, but being told to turn left where you can’t — then being sent in a loop — doesn’t fill us with warm, fuzzy sensations. Still, the navigation is super intuitive and cleanly laid out, and even if there were major issues (which there really aren’t), it’s hard to knock a service that is completely free. We think a little more time and some longer trips will help put it in better perspective, but we like what we’ve seen so far.

Accessories


The DROID will get a few nifty extras when it launches, most notably a dock for setting your phone on a nightstand (or appropriate flat surface), and a car mount for using the device as a proper GPS unit. Both are notable because they use sensors to alter the DROID’s functionality. The dock turns the DROID into something that looks not entirely dissimilar from Verizon’s now defunct Hub, while the car mount just boots the phone into nav mode. Both are nice touches, and you’ll want the car mount if you plan on taking Google up on that offer of free satnav.

Battery life

We haven’t had a lot of time to put the DROID through its paces when it comes to battery life, but at a glance it seems to be holding its own against the current crop of 3G devices — impressive considering it’s only packing a 1400mAh battery behind that extremely sexy door. Paul Miller, who has been concurrently testing the phone, claims he had 24 hours of on and off usage before requiring a recharge (syncing, but no major phone calls or lots of screen time). In general, you won’t be blown away by the DROID’s staying power, but it doesn’t deviate in any wild ways which should make you take pause. It’s solid, not breathtaking, and it seems better than the CLIQ, which — despite using the same battery — typically manages to just barely eke through a day’s worth of typical use.

Wrap-up


It will be difficult for casual observers not to see the DROID as a kind of anti-iPhone in Verizon’s arsenal. Certainly the company has played up the comparison with its “DROID does” ad campaign, and it’s no secret that Verizon and Apple have previously had some friction — the V famously passed on the first-generation iPhone, after all. Of course, it’s easy to draw parallels between the two devices; as with most current smartphones, they share a tremendous number of similarities, though there is plenty that set the two apart as well. And that’s really kind of the point — it’s useless to look at devices like this in black and white, or to try and figure out if an Android device on Verizon is better than an Apple device on AT&T (or any other device on any other carrier, for that matter). What it ultimately comes down to when judging this kind of device is more complicated than a “yes” or “no” answer.

If you must compare the DROID to the iPhone, then know that the Android platform still has a ways to go before the experience of using the phone is as seamless as the one Apple has created — but also know that Apple has a long way to go before its messaging, email, and customization can match what Google is offering. Both products have very distinct strengths and weaknesses.

So, is the DROID a good smartphone? Yes, the DROID is an excellent smartphone with many (if not all) of the features that a modern user would expect, and if you’re a Verizon customer, there probably isn’t a more action packed device on the network. That’s not to say the device doesn’t have its faults; the camera was unpleasant to use, the application selection feels thin in both quantity and quality (despite the claim of 10,000 options), and the phone has bits of basic, non-intuitive functionality that might chafe on some users after a while. But even still, it’s hard not to recommend the DROID to potential buyers eager to do more with their devices. It’s easily the best Android phone to date, and when you couple the revamped OS, Verizon’s killer network, and an industrial design straight from a gadget enthusiast’s fever-dream, it makes for a powerful concoction. Ultimately, the DROID won’t usurp the iPhone from the public’s collective mindshare or convince casual users that they must switch to Android, but it will make a lot of serious geeks seriously happy — and that’s good enough for us.

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Motorola DROID review

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Apple purchased Placebase in July to replace Google Maps? -

October 4th, 2009 No comments

Apple purchased Placebase in July to replace Google Maps? –


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Apple purchased Placebase in July to replace Google Maps? -

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Exclusive: Apple dictated Light Peak creation to Intel, could begin migration from other standards as early as 2010

September 28th, 2009 No comments

Exclusive: Apple dictated Light Peak creation to Intel, could begin migration from other standards as early as 2010

Remember how Intel showed off its new, advanced optical standard — Light Peak — this past week on a Hackintosh? Well it turns out there’s more to that story than you probably know, and it all leads back to some revealing facts about the connection… literally and figuratively. Engadget has learned — thanks to an extremely reliable source — that not only is Apple complicit in the development of Light Peak, but the company actually brought the concept to Intel and asked them to create it. More to the point, the new standard will play a hugely important role in upcoming products from Cupertino.

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Exclusive: Apple dictated Light Peak creation to Intel, could begin migration from other standards as early as 2010

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Microsoft Courier tablet

September 23rd, 2009 No comments

Courier: First Details of Microsoft’s Secret Tablet – Microsoft courier tablet – Gizmodo

It feels like the whole world is holding its breath for the Apple tablet. But maybe we’ve all been dreaming about the wrong device. This is Courier, Microsoft’s astonishing take on the tablet.

‘ Courier is a real device, and we’ve heard that it’s in the “late prototype” stage of development. It’s not a tablet, it’s a booklet. The dual 7-inch (or so) screens are multitouch, and designed for writing, flicking and drawing with a stylus, in addition to fingers. They’re connected by a hinge that holds a single iPhone-esque home button. Statuses, like wireless signal and battery life, are displayed along the rim of one of the screens. On the back cover is a camera, and it might charge through an inductive pad, like the Palm Touchstone charging dock for Pre.

Until recently, it was a skunkworks project deep inside Microsoft, only known to the few engineers and executives working on it—Microsoft’s brightest, like Entertainment & Devices tech chief and user-experience wizard J. Allard, who’s spearheading the project. Currently, Courier appears to be at a stage where Microsoft is developing the user experience and showing design concepts to outside agencies.

Microsoft has a history of collaborating with other firms, especially in the E&D division: Zune and Xbox have both gone through similar design processes. (And plans for the Microsoft Store leaked through a third-party agency were confirmed as genuine prototype layouts and concepts.) This video is branded Pioneer Studios, a Microsoft division within E&D that specializes in this kind of work, working with another agency that’s a long-time Microsoft collaborator on confidential projects.

The Courier user experience presented here is almost the exact opposite of what everyone expects the Apple tablet to be, a kung fu eagle claw to Apple’s tiger style. It’s complex: Two screens, a mashup of a pen-dominated interface with several types of multitouch finger gestures, and multiple graphically complex themes, modes and applications. (Our favorite UI bit? The hinge doubles as a “pocket” to hold items you want move from one page to another.) Microsoft’s tablet heritage is digital ink-oriented, and this interface, while unlike anything we’ve seen before, clearly draws from that, its work with the Surface touch computer and even the Zune HD.

Over the next couple days we’ll be diving much, much deeper into Courier, so stay tuned.

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Pictures and Specifications of the Canon EOS 7D

August 30th, 2009 No comments

Pictures and Specifications of the Canon EOS 7D | neutralday


Well, here it is, one step closer to being official. The Canon EOS 7D making another appearance, as in leaked, in of course a Chinese forum. Not only do we get a decidedly good look at the camera (and 3 new lenses, an EF-S 18-135mm f/3.5-5.6 IS, and an EF-S 15-85mm f/3.5-5.6 IS, and an EF 100mm f/2.8 L IS USM Macro), but we also have the specification rundown. Since I’m assuming we don’t all speak Chinese, the highlights include:

* 18 megapixels
* Dual DiG!C 4 imaging processors, 14-bit A/D signal conversion
* 8 FPS (94 Large/Fine JPEGS or 15 RAW)
* 19 points cross type AF sensors. Eight-directional double cross central AF point
* ISO 100-6400, extends to 12800
* 100% coverage, 1.0x optical viewfinder with intelligent display, with electronic horizon line.
* 3.0? LCD, 920,000 dot resolution, 160 degree viewing angle
* New iFCL meter system using high contrast and color detection (63-zone)
* Newly-designed streamlined body, metallic shutter sound, shutter lifespan approx. 150,000 times
* HD movie, HDMI out, external mic input
* EOS Integrated Dust Removal system
* Live view with Face-priority AF
* Auto Lighting Optimizer
* Auto correction of lens peripheral illumination (vignetting)
* New switch for Live View/Video mode
* New 24mm wide-angle built-in flash supporting EOS E-TTL II

No additional clarity on the sensor size, though I think we should assume the 1.6x APS-C as the most likely reality. The marketing approach so far appears to rely on the higher resolution and speed of the 7D over the D300s. I can only hope that Canon has made some advances with their sensor technology to justify putting 18 megapixels on an APS-C sensor. We shall see.

Additional images below.
Canon EOS 7D and new lenses
Canon EOS 7D and new lenses

Canon EOS 7D specifications
Canon EOS 7D specifications

New EF 100mm f/2.8 Macro L IS USM
New EF 100mm f/2.8 Macro L IS USM

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Pictures and Specifications of the Canon EOS 7D

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Apple’s Snow Leopard puts the industry to shame

August 30th, 2009 No comments

Apple’s Snow Leopard puts the industry to shame – InternetNews:The Blog – Christopher Saunders

Apple OS X Snow Leopard
Source: Apple

News and analysis of Apple’s new release of OS X — version 10.6, dubbed “Snow Leopard” — have already begun making the rounds this week. With the update going on sale today, you’re certain to have seen plenty of reports assessing whether it’s worth it, whether it’s a must-have update, whether it’s an “important” milestone for the Apple Mac operating system.

But what precious few news outlets have spent much time pondering is that the new OS is smaller and faster than before.

Take a second to think about this.

With each subsequent release of OS X, the operating system’s performance has gotten better and better while hardware requirements have barely moved. Actually, until Snow Leopard’s debut, you could continue running the latest version of the operating system on hardware that existed even before OS X itself and still be realizing performance improvements.

And today, users may notice that with Snow Leopard, the operating system’s footprint on their hard drive has also begun decreasing. That’s right: OS X 10.6 takes up less space than 10.5 — while being faster and introducing new features.

Oh, yeah: Snow Leopard retails for $29.

Now Apple’s just showing off.

But the company’s superior approach to the OS can’t be denied. We have another example of how Apple’s is unique in the realm of mainstream consumer operating systems: OS X gets faster and more powerful each time without significantly upping its hardware requirements.

In the age of Windows Vista, this seems incredible.

But it’s not. It’s just great software engineering. The dominance of Windows has gotten us accustomed to thinking very differently about how an OS should perform, and how much it should ask of its user. In fact, the entire industry now counts on users to upgrade their systems to be able to handle the newest operating system.

Many of the fortunes of the largest companies in the space are now tied to the Windows release cycle, with everyone from Intel to Dell awaiting the launch of Windows 7 in October.

It’s a different matter for Mac users, since Apple’s approach to OS X has some potent implications for what drives new Mac purchases.

Viewed through the prism of Windows, it might seem baffling that new Mac purchases aren’t tied to the release of a new OS. Instead, Mac users find other reasons to buy, with at least one reason being because Apple’s already peerless hardware design improves in each iteration. Maybe they want to run the latest version of Photoshop. Whatever the reason, Mac users only upgrade because they want to — not because the operating system’s growing heft makes it a necessity.

No wonder these are some of the most loyal customers in any industry.

Not everyone missed out on noting Apple’s continued successes in whittling down OS X’s footprint while speeding it up: Our own Sean Michael Kerner touched on the subject in his recent piece on Snow Leopard; as did New York Times tech columnist David Pogue in his review of the new OS. Brian Caulfield at Forbes.com devoted an entire column to it.

And rightly so — feats like this, I believe, need to be highlighted.

This is the way that system software should be architected. Each successive release of OS X has gotten lighter and more efficient. It hasn’t introduced bloat that forces users to upgrade their systems. Quite the opposite: It’s gotten leaner while getting more powerful.

It’s not clear that Microsoft will ever feel compelled to work the same way. It’s got too much riding on it now that the entire PC ecosystem seems to be counting on Windows 7 to drive new a new crop of PC sales.

That’s a pity for the consumer, who shouldn’t be required to shell out for new hardware just to run the newest system software. It’s all the more troubling when the new system software is released chiefly to fix problems with previous system software (think back to Vista’s marketing as being a more secure replacement for Windows XP; now consider Windows 7’s positioning as a faster, less cumbersome Vista. See a pattern here?)

Microsoft’s clearly not the only major software developer wrestling with these issues. (I mentioned Adobe a moment ago: Photoshop’s a wonderful application, true, but with each upgrade it also generally manages to re-establish itself as a system-dominating resource hog.)

Among the top software developers, who else has a reputation for successive, major releases that work better and run faster without raising platform requirements?

Think about this and let me know. I bet you’ll find it’s a pretty short list.

Apple OS X Snow Leopard
Source: Apple

News and analysis of Apple’s new release of OS X — version 10.6, dubbed “Snow Leopard” — have already begun making the rounds this week. With the update going on sale today, you’re certain to have seen plenty of reports assessing whether it’s worth it, whether it’s a must-have update, whether it’s an “important” milestone for the Apple Mac operating system.

But what precious few news outlets have spent much time pondering is that the new OS is smaller and faster than before.

Take a second to think about this.

With each subsequent release of OS X, the operating system’s performance has gotten better and better while hardware requirements have barely moved. Actually, until Snow Leopard’s debut, you could continue running the latest version of the operating system on hardware that existed even before OS X itself and still be realizing performance improvements.

And today, users may notice that with Snow Leopard, the operating system’s footprint on their hard drive has also begun decreasing. That’s right: OS X 10.6 takes up less space than 10.5 — while being faster and introducing new features.

Oh, yeah: Snow Leopard retails for $29.

Now Apple’s just showing off.

But the company’s superior approach to the OS can’t be denied. We have another example of how Apple’s is unique in the realm of mainstream consumer operating systems: OS X gets faster and more powerful each time without significantly upping its hardware requirements.

In the age of Windows Vista, this seems incredible.

But it’s not. It’s just great software engineering. The dominance of Windows has gotten us accustomed to thinking very differently about how an OS should perform, and how much it should ask of its user. In fact, the entire industry now counts on users to upgrade their systems to be able to handle the newest operating system.

Many of the fortunes of the largest companies in the space are now tied to the Windows release cycle, with everyone from Intel to Dell awaiting the launch of Windows 7 in October.

It’s a different matter for Mac users, since Apple’s approach to OS X has some potent implications for what drives new Mac purchases.

Viewed through the prism of Windows, it might seem baffling that new Mac purchases aren’t tied to the release of a new OS. Instead, Mac users find other reasons to buy, with at least one reason being because Apple’s already peerless hardware design improves in each iteration. Maybe they want to run the latest version of Photoshop. Whatever the reason, Mac users only upgrade because they want to — not because the operating system’s growing heft makes it a necessity.

No wonder these are some of the most loyal customers in any industry.

Not everyone missed out on noting Apple’s continued successes in whittling down OS X’s footprint while speeding it up: Our own Sean Michael Kerner touched on the subject in his recent piece on Snow Leopard; as did New York Times tech columnist David Pogue in his review of the new OS. Brian Caulfield at Forbes.com devoted an entire column to it.

And rightly so — feats like this, I believe, need to be highlighted.

This is the way that system software should be architected. Each successive release of OS X has gotten lighter and more efficient. It hasn’t introduced bloat that forces users to upgrade their systems. Quite the opposite: It’s gotten leaner while getting more powerful.

It’s not clear that Microsoft will ever feel compelled to work the same way. It’s got too much riding on it now that the entire PC ecosystem seems to be counting on Windows 7 to drive new a new crop of PC sales.

That’s a pity for the consumer, who shouldn’t be required to shell out for new hardware just to run the newest system software. It’s all the more troubling when the new system software is released chiefly to fix problems with previous system software (think back to Vista’s marketing as being a more secure replacement for Windows XP; now consider Windows 7’s positioning as a faster, less cumbersome Vista. See a pattern here?)

Microsoft’s clearly not the only major software developer wrestling with these issues. (I mentioned Adobe a moment ago: Photoshop’s a wonderful application, true, but with each upgrade it also generally manages to re-establish itself as a system-dominating resource hog.)

Among the top software developers, who else has a reputation for successive, major releases that work better and run faster without raising platform requirements?

Think about this and let me know. I bet you’ll find it’s a pretty short list. source >>

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Apple May Be Working on XL Tablets Running Full Mac OS X

August 29th, 2009 No comments

Rumor: Apple May Be Working on XL Tablets Running Full Mac OS X – Apple – Gizmodo


This one caught us by surprise, but it comes from a source that has always been 100% reliable: Not only Apple may be working on a 10-inch tablet, but also in 13″ and 15″ models, one running Mac OS X.

This source claims that the two touchscreen prototypes—made of aluminum, but on the shape of big iPhones—were in a factory in Shenzuen, China. One of them “was running Mac OS X 10.5.” When I asked, the source didn’t know if these were built for demonstration purposes, or if they were preproduction units. The company has a tight relation with Apple but “it’s not FoxConn.”

As I said before, with everyone focused on the 10-inch tablet with iPhone OS, this sighting is quite surprising. It is possible that Apple may be just exploring other form factors, and these two models may or may not end being future products.

According to rumors, Apple is in the final stages of developing the Apple wet dream, a 10-inch tablet allegedly running the iPhone OS. Several sources claim that Steve Jobs—back in Campus—is now personally driving this project. However, until now there has been no reliable rumors on 13″ and 15″ models, much less one running full Mac OS X.
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Apple May Be Working on XL Tablets Running Full Mac OS X

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Jobs, Back at Apple, Focuses on New Tablet

August 25th, 2009 No comments

Jobs, Back at Apple, Focuses on New Tablet – WSJ.com

Jobs
Just a few months after Steve Jobs had a liver transplant, the Apple Inc. chief executive is once again managing even the smallest details of his company’s products, this time focused on a new tablet device.

Since his return in late June, the 54-year-old has been pouring almost all of his attention into a new touch-screen gadget that Apple is developing, said people familiar with the situation.

Those working on the project are under intense scrutiny from Mr. Jobs, particularly with regard to the product’s advertising and marketing strategy, said one of these people. The people familiar with the matter declined to give details on the tablet or disclose when the device would come out. more >>

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