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Adobe: Flash to take 3D graphics plunge

July 9th, 2010 No comments

In a move that could keep ties with online games programmers strong, Adobe Systems is adding 3D graphics support to a coming version of its widely used browser plug-in.

The move is an important advancement for Flash, a software foundation that eases programmers’ difficulties with incompatibilities among various operating systems and browsers. And it’ll come none too soon: Flash is under siege by a host of Web standards, and part of that work focuses on 3D Web graphics.

Adobe plans to detail new 3D abilities coming to Flash Player.

Adobe plans to detail new 3D abilities coming to Flash Player.

(Credit: Screenshot by Stephen Shankland/CNET)

The 3D plans came to light on an agenda for the Adobe Max conference in October. “Join Sebastian Marketsmueller, Adobe Flash Player engineer, for a deep dive into the next-generation 3D API [application programming interface] coming in a future version of Flash Player,” said the agenda item for a talk titled “Flash Player 3D Future.”

The “deep dive” is on the last day of the conference, so it’s reasonable to expect the official news to arrive earlier–say, during the Monday keynote address on October 25.

Later, Flash Player product manager Imbert Thibault offered a bit more of a teaser in a blog post. “I tell you, some serious stuff is coming for 3D developers.

“If you are into 3D development for games, augmented reality, or just interactive stuff like Web sites, you just can’t miss the session,” Thibault said. When exactly the technology will arrive isn’t clear, but Thibault said it is coming “in a future version of the Flash Player.”

Adobe added some 3D features to the 2008 release of Flash Player 10, but they were limited–for example, 2D objects could be manipulated in a 3D space. It wasn’t a full 3D environment like that you’d see in a first-person shooter game or the Second Life virtual world.

And although Adobe invested a lot of time in the newly released Flash Player 10.1, much of that was getting the software to work on hardware-constrained smartphones, where Flash is largely nonexistent today. Because Flash’s interface didn’t change, the version number was only a minor bump upward.

Adding a 3D interface to Flash would be a significant change for programmers, so expect a full step up in release numbers. Version 11 sounds like the right time frame for 3D’s full arrival, given the significant effort under way by many players to rebuild Flash features without relying on Adobe’s proprietary (albeit publicly documented) technology.

Some of what Flash can do is being rebuilt with standards including HTML, the Hypertext Markup Language used to describe Web pages, CSS, the Cascading Style Sheets used for formatting, SVG, the Scalable Vector Graphics technology, and JavaScript, the programming language of choice for Web applications. Examples of the new era coming in recent browsers include support for HTML’s 2D graphics technology called Canvas and CSS’s downloadable typeface technology called WOFF, or Web Open Font Format.

But the future of 3D on the Web is murkier. Major browsers, including Mozilla’s Firefox, Google’s Chrome, and Apple’s Safari, are being fitted right now with 3D technology called WebGL. It’s based on an existing standard, OpenGL, that has wide if not universal support.

3D doesn’t end with WebGL. Google is using it as a foundation for library of code to provide a higher-level Web graphics 3D interface that began as a browser plug-in called O3D.

Here’s the rub, though: Internet Explorer. Although Microsoft is supporting a wide range of new standards in its forthcoming IE9, WebGL is not on the list.

I think it’s different markup,” said Dean Hachamovitch, general manager of IE, in an earlier interview, meaning that WebGL is antithetical to Microsoft’s current “same markup” marketing push that Web developers should be able to write code for one Web page that works compatibly under all browsers.

Flash sidesteps such browser compatibility issues by providing an interface.

However, it comes with its own baggage, such as the fact that Flash elements on a Web page often are isolated from other elements and behave differently. And Flash brings stability and security concerns, as Apple Chief Executive Steve Jobs pointed out in a high-profile explanation of why Apple banned Flash from the iPhone, iPad, and iPod Touch.

Online games are a major use of Flash, as sites such as Kongregate and Armor Game can attest and as Jobs acknowledged in his letter. Thus far, however, those Flash games tend to be casual affairs; the heavy-duty blockbusters are usually written to take advantage of an operating system’s native interface, such as Microsoft’s Direct3D.

Notably, Google is trying to marry this native approach with Web-based methods using its Native Client technology, which lets Web applications tap into a computer’s processing power.

While Flash isn’t likely at least in the near term to replace games that use the native operating system, getting 3D abilities would substantially expand the range of games developers could write, bringing new depth to those for racing cars or tossing wads of paper into a trash can, for example. Support for hardware acceleration would be essential for Flash 3D graphics, especially on mobile devices with limited processors and battery life.

It’s not clear which of these approaches or others will prevail, so Web developers will have to choose carefully which technology to use for new projects.

It’s clear that change is in the air. Scribd opted to move from Flash to HTML5 and other Web standards for its online document business. But despite Google’s ardent support for the Web standards, YouTube continues to rely on Flash as its primary vehicle for delivering video, and Google has built Flash directly into Chrome.

Adobe hasn’t said when the next version of Flash Player will arrive, but here’s one clue: Adobe Chief Technology Officer Kevin Lynch promised Flash will support Google’s VP8 video compression technology, and he promised that version would arrive within a year of the May release of VP8.

Another big item likely to arrive in the next Flash Player is 64-bit support. Here again, Adobe hasn’t been willing to commit to a time frame, but given that browsers are following the processor and operating system transitions from 32-bit to 64-bit, a release soon must be a priority.

Flash developers obviously have plenty on their plates. But one last thing: don’t assume that Adobe is betting on the Flash horse alone. It’s also getting more involved in the world of HTML and CSS.

At the same Max conference, another talk will focus on creating Web applications with HTML5 and CSS3. “Get up to speed on the latest developments in HTML, JavaScript, and CSS,” the agenda exhorts. “HTML5 has become a powerful way to add interactivity and video to the Web.”

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HTC Hero review

July 24th, 2009 No comments

HTC Hero review


The HTC Hero has been an object of lust for some time now for gadget enthusiasts. Even from the earliest days of leaked hardware shots and blurry demo videos of its UI, smartphone fans seemed to agree that the company had finally achieved what has been missing in the world of Android. Namely, a polished and attractive device — polished enough to go head-to-head with the iPhone — that kept its open source heart. So, here we are months later with an actual, bona fide Hero in our midst. Yes the reports were true, it is a beautiful device, both inside and out (though of course opinions differ on that chin). But does being a beautiful device mean Android is about to move to a bigger stage? Is HTC’s spit-shine enough to overcome some of the hurdles that have plagued the platform? That question — and more — is answered in the text below, so read on for the full review.

Hardware


Industrial design

In terms of overall design and layout, the Hero is very much a product of evolution. Like its forebears the G1 (or Dream) and MyTouch (or Magic / Ion), the general stats like screen size, technology, and resolution, button placement, unit size and weight, and basic aesthetic are pure HTC. Like those previous devices, the Hero contains a smattering of hardware buttons on the base (or chin as some call it) of the phone, including a home, menu, back, send, end, and dedicated search key. The device also sports a trackball in this area, which shouldn’t surprise any Android aficionados.

Where the Hero breaks from convention, however, is in the overall look and feel of the phone. If the Dream and Magic felt plasticky and cheap (they did), the Hero is quite the opposite — it’s like a solid brick in your hand. The casing is made of a soft-touch material (Teflon on the white version to prevent dirt), and the shape of the device takes a much more severe, almost rectangular slant. The buttons along the bottom are small, evenly spaced ovals (save for the search and back key — we’ll get to that), the earpiece is covered in a stylish mesh, and the volume rocker on the side is a smooth, single button. The screen also uses a new oleophobic treatment (similar to the iPhone 3GS), and thankfully HTC has added a 3.5mm headphone jack to the top of the phone.


Overall the appearance is sleek and modern — it’s like the Magic was beamed to the year 3000 for a redesign. Besides the chin (which some people will nitpick, though we don’t mind), the Hero is a home run when it comes to looks, though it’s not without issues. One of our main gripes with the phone is the layout of the hard buttons. The four across the top don’t bother us much, but the placement of the “back” key is a huge pain. It basically forces your hand into a cramp-inviting position — it’s an unnatural move for a key you’ve got to use a lot. If you’re left handed, it’ll seem fine (great even), but as a righty, we found it inconvenient and uncomfortable. It’s actually perplexing as to why the back button lives where it does on the Hero — the Magic’s placement is much more accessible and a lot more comfortable to use for righties or lefties.

Internals

The guts of the Hero should seem familiar to most gadget buffs — they’re essentially identical to HTC’s Magic (at least the Rogers version). What does that mean for you, end user? It means you’re stuck with the same Qualcomm 528MHz CPU, the same 288MB of RAM, and a paltry 512MB ROM. The onboard radios include WiFi, GPS, Bluetooth, and a quad-band HSPA cell chip. The model we tested is the European release of the phone, and as such is only able to access EDGE networks here in America. Luckily for us we don’t leave the house much, so most of the time we were on WiFi. So just to be clear, beyond the new screen coating, industrial design, and improved camera, this phone is the HTC Magic inside.

Screen


The display on the Hero is gorgeous, no doubt. Using a similar smudge resistant material as the iPhone 3GS, it certainly seems to repel oil, though you’ll still find yourself wiping it clean on a regular basis. The 3.2-inch, 480 x 320 capacitive touchscreen works well, but not notably better than its predecessors — in terms of color and clarity, however, the Hero’s LCD is on par with the competition. One nice added feature is a proper light sensor here, so automatic dimming works as it should, whereas neither the Dream nor the Magic can take advantage of the eye- and battery-saving functionality. There’s nothing particularly special about this screen, however we noted a bit less blurring while scrolling through long pages or detailed images, a problem which we’ve been bothered by with the Hero’s Android brothers. One problem that plagued the unit we were testing was screen freeze ups — it just simply wouldn’t accept any input. This seemed to happen mainly on the homescreen, which made us feel like it might be more of a software problem than a hardware issue (we’ll get to that momentarily).

Camera


The Hero’s 5 megapixel camera is pretty darn amazing, we must say. Coming off of most devices with their paltry 3-or-so megapixel entries, it’s a real treat to have an onboard cam which can actually stand in for a proper shooter. While the image quality isn’t up there with dedicated point-and-shoots, it’s certainly leaps and bounds better than the nearest competitor, with near-macro focus length. We take a little bit of issue with HTC’s UI design on the camera app — using the sometimes-slippery trackball for both zooming and snapping shots seems kind of ill-advised to us, though we didn’t have much trouble with it (a toggle to cancel zooming would be nice). As with most phone cameras, the colors weren’t quite as vivid as we would have liked — bright hues somehow came out murky with the Hero — but we weren’t expecting the world here. HTC seems to have tweaked shutter speeds and processing as well, as snapping photos was noticeably faster than on the earlier Android phones, though we still think the iPhone 3GS and Pre feel tighter (of course the Pre doesn’t have to worry about that pesky focusing stuff).

On the other hand, video recording on the Hero wasn’t quite as awesome an experience as still photos were; the maximum resolution is a pathetic 352 x 288, and even at that resolution we experienced noticeable hiccups and stalls in our videos. We’re not asking for much, but we’d at least like some smooth VGA here. If you plan on using this for any kind of decent video — think again.

Speaker

We’re big speakerphone users, so the external audio of a device is actually important to us (besides, how else can we entertain friends with the “Ras Trent” video while out and about?). The speaker on the Hero is definitely up to the task, producing loud and clear audio while on calls or listening to music. Of course, no one is really going to jam this way very much, but at the very least you can make our your tracks pretty clearly. For calls, the speaker and microphone seemed pretty outstanding to us (we were testing mostly with T-Mobile, mind you).

Battery life

We were impressed with the Hero’s staying power, though we’ll reserve our final judgments till we have a device running US 3G to look at. On EDGE / WiFi, we saw impressive, full day use with a single charge. Standby didn’t seem to pull much power, though it was obvious that many of the widget updates were just waiting till we woke the phone up, which made for maddening floods of syncing and updating (a real drain on speed). Overall, the Hero beats the pants off of our G1, and gives the Magic a run for its money. Battery life was favorable in comparison with the iPhone 3GS, and obviously puts the Pre in a world of hurt.

Software


HTC’s take on Android


As you should know, HTC has sunk a huge amount of time (and money, we assume) into giving Android a major makeover. If you’re familiar with the company’s work on Windows Mobile devices, then the look and feel of the new HTC-ified Google OS should make perfect sense to you. Sense is a good word, actually, since the company calls its new UI the “Sense Experience,” which is really another way of distancing itself from TouchFLO iterations of the past (though there is clearly a lineage here).

Essentially, almost every aspect of Android has been reskinned and tweaked on the Hero. From the windowshade notification area to the dialer, HTC has left its mark across the device — and it’s a pretty handsome mark. The general design is much more on par with contemporaries such as the Pre, iPhone, and recent versions of the BlackBerry OS. You probably know what that means: lots of alpha layers, dark, shiny blacks and grays, and the occasional brightly colored highlight hue. It’s all extremely slick — if you didn’t know Android well, you might assume it’s a completely different OS… and maybe that’s what HTC is hoping. We obviously like the reworked graphics, but it’s annoying to see how the fresh paint job bogs the phone down in places. In particular, the calendar app which is fairly nimble on standard builds of Android seems sluggish here, and we noticed the same kind of jittery behavior in other apps which function just fine on our Dreams and Magics.

Two other changes of note are somewhat major in the Hero build of Android. Firstly, as has been widely reported, the phone can access Exchange accounts — a feature not found on any Google-branded devices (though present in the Rogers variations of HTC’s other phones). Secondly, the device has an underlying social networking tie-in (a la webOS) which can pull in Facebook, Twitter, and Flickr data in various spots on the phone, and also allows you to move media and messages between the services.

HTC refinements

What is notable is the fact that the underlying guts here are really no different from Android 1.5, save for some HTC-specific tweaks such as the company’s onscreen keyboard (more on that in a moment), aforementioned dialer, and other nips and tucks, largely cosmetic. For instance, instead of providing a tab to pull up your applications, HTC provides a button reminiscent of the Pre’s home icon (which incidentally does the same thing). Still, there are quite a few functionality tweaks onboard as well, including the addition of multitouch in the Hero’s photo app and standard (but heavily skinned) Android browser. Sorry Google Maps fans — no love on that front.


Google’s touch keyboard has been completely dashed here in favor of HTC’s iteration, and that’s a good thing… to an extent. The keyboard is certainly usable — even good sometimes — but it’s hardly a competitor to Apple’s onscreen QWERTY, and not even in the same universe as a physical keyboard. We know a lot of readers have been on the edge of their seat about whether the Hero’s lack of keys would be a detracting factor, and despite a tremendous attempt by HTC here, it certainly is (of course we feel similarly about the Magic). We found ourselves regularly frustrated by the speed of typing (which can sometimes hang painfully, a la iPhone OS 2.0), and some of the auto-correction, which is typically good, but can be maddening when incorrect. Keep in mind, we really, really wanted to like this keyboard, but the more time we spent with it, the more frustrated we became by it. Trying to tap out an address in Google Maps while walking somewhere, for instance, was a truly unpleasant experience.

On the other hand, HTC has made marked improvements in the phone functionality on the Hero, making the dialer and contact management pages a joy to use. Getting to number quickly is a cinch since you’re able to use the numeric keypad to call up both strings of numbers and names, and the company has forgone tabbed entries on contacts for a combined recent / missed page coupled with your contact list. HTC has also improved the music player here (a badly needed upgrade), though like so many other applications on the phone, it feels sluggish when compared to its rivals’ experiences. We had the same feeling when using the browser — another spot where the software falls victim to the phone’s underpowered hardware — the web experience on the Hero was typically slow and frustrating.

Overall, the changes the company has made with Android do make the OS feel more complete and modern, but it seems to be at the expense of performance. We could almost feel the 528MHz processor struggling to keep us as we paged through seven homescreens of widgets — most accessing data in the background — and when we took at a look at the task list, it was clear that most of our memory was being sucked up with scores of little processes. It seems like HTC has made a software suite for their next generation of phones, but tacked it onto its current one, and the combo is a bit messy at times. We won’t knock them for aiming high, but we don’t know how much we enjoy the lag and stutter of the current Hero build.

Widgets and new applications

HTC has loaded the phone with a slew of new applications and widgets — and the company has made a lot of the right choices. We’ve also felt that one of the really untapped resources Android had was its widget implementation, so it’s really nice to see that HTC has taken up the mantle here. Unfortunately, these aren’t standard Android widgets, so as far as we know, you’re only going to be seeing them on HTC phones.

Of course there are the standard clock and weather widgets (both beautiful, mind you), though the company has provided a number of other options that really do improve the day-to-day use of the phone. We’re not going to run through every single one, but we do want to mention the notable additions.

To start with, HTC has gone to the trouble of creating it’s own Twitter client, Peep. The application lives in two places on the phone; the first is a variable sized widget for your homescreen which allows basic functionality like reading recent tweets and updating your status. The second iteration is a full-on app which offers robust options along the lines of Tweetie for the iPhone. While the application is excellent at what it does, there is some disconnect between the widget and the program itself. Like other parts of the OS, Peep seems to be hampered by the slower CPU and limited RAM as well — scrolling can sometimes be stuttery, and it often takes some doing to refresh its content.

Another notable widget / application combo is Footprints. The premise is simple: it allows you to quickly snap a photo and geotag your location, then gives you options for sorting the content as favorites, restaurants, shopping, etc. It’s actually a pretty clever little idea, and for those who travel or are planning a trip, along with that 5 megapixel camera, it’s a nice addition to the phone.

Interestingly, our favorite widgets are actually simple toggles — switches which allow you to flip services like WiFi, mobile networks, Bluetooth, and Airplane Mode on and off without jumping into your settings screen. During testing, we found ourselves putting these small, icon-sized micro apps into heavy rotation. It’s a thoughtful inclusion which shows HTC is actually paying attention to how users operate their phones.

Flash

So Flash is kind of a big deal on new smartphones. The iPhone doesn’t have it, the Pre doesn’t have it, BlackBerry devices don’t have it… but the Hero does. Unfortunately, in our testing, we found the inclusion actually hurts operation of the phone more than it helps. When browsing to a site heavy on Flash (there are many), the browser loading times were abysmal. Furthermore, trying to view videos in-window produced choppy, nearly unwatchable results. You may have a better experience with lighter kinds of content, but in our opinion the main reason to introduce Flash into a mobile environment is to allow for broader media viewing options, and in the current state of this Flash player, you’re not really going to get much mileage out of it.

Wrap-up


The Hero represents a valiant effort from HTC — though unfortunately, the company appears to have bitten off more than its last-generation hardware can chew. If this build of Android were to be loaded atop the guts of a 3GS or Pre, the performance would likely be astounding, but fused with the two-year old architecture of previous devices, it’s mostly disappointing. We’re not saying this isn’t the best build of Android on the market — we think it is. What we are saying is that this build is a bit too much for a device like the Hero to handle, and that makes for an uneven, sometimes frustrating experience. Going into the review, we desperately wanted to love this phone, but given the combination of a few poor hardware choices and an OS which outclasses the device it runs on, we can only recommend that you enter at your own risk. HTC has an explosive entry in the smartphone category with what its done on the software side… now it just needs the hardware to match.

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Official Google Webmaster Central Blog: Flash indexing with external resource loading

June 20th, 2009 No comments

Official Google Webmaster Central Blog: Flash indexing with external resource loading

Flash indexing with external resource loading
Thursday, June 18, 2009 at 11:27 PM
Webmaster Level: All

We just added external resource loading to our Flash indexing capabilities. This means that when a SWF file loads content from some other file—whether it’s text, HTML, XML, another SWF, etc.—we can index this external content too, and associate it with the parent SWF file and any documents that embed it.

This new capability improves search quality by allowing relevant content contained in external resources to appear in response to users’ queries. For example, this result currently comes up in response to the query [2002 VW Transporter 888]:

Prior to this launch, this result did not appear, because all of the relevant content is contained in an XML file loaded by a SWF file.

To date, when Google encounters SWF files on the web, we can:

* Index textual content displayed as a user interacts with the file. We click buttons and enter input, just like a user would.
* Discover links within Flash files.
* Load external resources and associate the content with the parent file.
* Support common JavaScript techniques for embedding Flash, such as SWFObject and SWFObject2.
* Index sites scripted with AS1 and AS2, even if the ActionScript is obfuscated. Update on June 19, 2009: We index sites with AS3 as well. The ActionScript version isn’t particularly relevant in our Indexing process, so we support older versions of AS in addition to the latest.

If you don’t want your SWF file or any of its external resources crawled by search engines, please use an appropriate robots.txt directive.

Written by Janis Stipins, Software Engineer

Labels: crawling and indexing

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Calgary : Motorolas´Android Phone

May 2nd, 2009 No comments

It looks like our ninja took it personally yesterday when we mentioned how eager we were for more info on Motorola’s Verizon-bound handsets. That said, consider us shut up. He swooped in with a few big updates that will definitely tide us over for a while — some good news and some bad — so let’s get right to it… First and foremost, the Calgary will indeed be Motorola’s first Android-powered handset. Some suspected it when rumors of a QWERTY-sliding Google phone from Moto emerged and it looks like that was a good call. The handset will likely focus on social networking to some extent and we’re pretty confident this could be a winner. The G1 and Magic are a bit, err, ho-hum and Samsung’s I7500 is basically just another full touchscreen phone. Moto could really knock it out of the park by introducing a unique, well-designed Android beast and the Calgary looks to be just that. We’re not yet able to confirm whether or not the Calgary is slated for Q2 as had been rumored regarding Motorola’s first Android offering.

More after the jump.

Now some bad news: The Flash and Inferno, each pictured above, have been canned. While the Inferno wasn’t really shaping up to be much of a stunner, we really wanted to see what Moto had in store for the Flash. The design is fantastic and it could definitely have translated to reality very, very well. Such is life however, and Moto is right to focus on the handsets it determines to have the most potential. Que sera sera.

Last up for the time being are a few tidbits surrounding a new handset in development at Moto — the Rolex. While little is known about it for the time being, our ninja tells us the Rolex is made almost entirely of hardened glass and it will sport the same display as the Aura. Sick. We’re not sure if this will be a mass-production unit or another pricey short run like the Aura but either way, we can’t wait to see it. A quick shot of the Rolex screen while we wait with bated breath for more:

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Calgary : Motorolas´Android Phone

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Wozniak Accepts Post at a Storage Start-Up

February 5th, 2009 No comments

SAN FRANCISCO — Steve Wozniak, the co-founder of Apple, could ignore the call of the motherboard no longer. He is going back to work — this time at Fusion-io, a start-up company that tweaks computers to let them tap vast amounts of storage at very quick rates.

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Times Topics: Stephen Wozniak

In the early days of Apple, Mr. Wozniak stood out as one of Silicon Valley’s most creative engineers. He demonstrated a knack for elegant computer designs that made efficient use of components and combined many features into a cohesive package. At Fusion-io, Mr. Wozniak will be called upon for similar work, although this time with larger server computers and storage systems rather than PCs.

The three-year-old company, based in Salt Lake City, is expected to announce Thursday that Mr. Wozniak, already a member of Fusion-io’s advisory board, will become its chief scientist.

“I have a pretty quiet life, and I like to watch technology evolve,” Mr. Wozniak said in an interview. “In this case, I like the people and the product, and said I would like some greater involvement.”

Fusion-io has come up with a play that analysts consider rather unusual in the hardware industry.

The company relies on high-speed flash memory, commonly used to store data on an iPodor digital camera. Fusion-io takes many flash chips and packs them together on a module that is a bit bigger than a deck of cards. The module slides into certain slots inside servers. That gives the main computing chip quick access to data stored on the flash chips. In traditional systems, servers must hunt for data on separate storage systems linked to the processor by a slower connection.

Fusion-io says it has more than 300 customers, including Hill Air Force Base in northern Utah. Douglas Babb, the chief IT systems architect at the base, said a $10,000 module from Fusion-io can handle much of the work usually done by storage systems costing more than $100,000 sold by EMC, NetApp and others.

The amount of time it takes for tasks like modeling jet wings or analyzing manufacturing and supply data, Mr. Babb said, can be reduced to just hours or even minutes from days with the Fusion-io technology. “In my opinion, it’s absolutely a game-changing product,” he said.

All of the major storage makers will release products packed full of high-speed flash memory as well, although they continue to house the flash memory on disks sitting in separate systems. At the moment, Fusion-io appears to be the only company that has managed to place that memory right next to the main computational chip in servers.

Companies with large databases, including manufacturers, financial services firms and search engines like Google could benefit from the technology, said Joseph Unsworth, a technology analyst at the research firm Gartner.

Dell has invested in Fusion-io, and the start-up has sales arrangements in place with Dell,Hewlett-Packard and I.B.M.

The idea of eliminating a middleman — in this case, a storage maker — appealed to Mr. Wozniak’s penchant for efficient hardware designs, he said.

Mr. Wozniak expressed support for Steven P. Jobs, Apple’s co-founder and chief executive, who took a leave of absence from Apple in January to deal with unspecified health issues. Asked about public concerns over Mr. Jobs’s health and lack of public disclosures, Mr. Wozniak played the matter down.

“I am kind of glad that it subsided quickly and has been rather low-key,” he said.

Mr. Wozniak said that, if asked, he would consider joining Apple’s board. “I have thought about that in recent years, but it’s not on my mind at all right now,” he said. “I think I have a better place at smaller companies looking at new ideas.”

An Apple spokesman declined to comment on Mr. Wozniak’s possible future involvement with the company.

In 2006, Mr. Wozniak shut down Wheels of Zeus, another start-up, and he did not have a full-time job until taking the role at Fusion-io.

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Apple teams up with Adobe for iPhone Flash

February 5th, 2009 No comments

 

Apple teams up with Adobe for iPhone Flash at long last

 

 With Android getting all Flash-ey, Apple’s “Goldilocks” position on Flash — the full Flash player is too hefty, Flash Lite is too weak — seemed pretty untenable. Now Adobe CEO Shantanu Narayen has revealed that Apple and Adobe are “collaborating” on making Flash a reality on the iPhone, citing the technical challenge it presents. What’s clear is that with all this work to do, it doesn’t seem they’re going the watered-down Flash Lite route, but we’re trying not to hold our breath for a full-on, Hulu-friendly version that will finally help us get that Doogie Howser fix on the go. Naturally, there’s no word on when this will hit.
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Flash and AIR: Record downloads, winning platform race

January 30th, 2009 No comments

Flash and AIR: Record downloads, winning platform race

Flash and AIR: Record downloads, winning platform race

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CNN Uses P2P Plugin for its Live Stream

January 26th, 2009 No comments

Written by Ernesto on January 24, 2009

This week, millions of people watched Obama’s inauguration on the Internet through one of the many sites that offered a live feed. CNN’s broadcast was without doubt one of the most used viewed streams, with a peak of more than a million simultaneous viewers and also one that was using P2P technology.

Despite the fact that there are thousands of legitimate uses for peer-to-peer technology, most businesses are not keen on using it because of the negative associated with it. One of the areas where P2P can really make a difference is with video streaming, either live or through sites like YouTube.

Offering a decent quality stream can quickly cost tens of thousands of dollars a month for medium sized sites, and millions of dollars for bandwidth hogs such as YouTube. So, why not share this burden and throw in some P2P? That’s probably what CNN thought too, as they offered a P2P supported live feed of Obama’s inauguration. With 25 million viewers on CNN.com, this was probably the largest P2P live stream ever, although CNN did not reveal how many people used the P2P plugin.

CNN has been working with the Denmark-based company Octoshape for a few months now. Users have to install the Octoshape plugin for their web-browser, and this makes the regular Flash player through which they view the stream, P2P compliant. This means that users who download the video partially to their computers also share it with others.

Thus far, CNN has not commented in public on their use of Octoshape’s P2P plugin. However, from an insider who’s familiar with the technology, TorrentFreak learned that approximately 30% of the bandwidth for CNN’s live stream comes from peers. This obviously results in a significant reduction in bandwidth costs for the broadcaster. The rest of the bandwidth still comes from central servers to ensure that there is enough available for everyone.

CNN’s live stream was only boosted by Octoshape for those who watched it through the default Flash player, not the Windows media stream. The Flash team from Adobe has been working on their own P2P Flash implementation for a while, but thus far we are not aware of any public tests of their technology.

It is interesting to see that CNN supports P2P based streaming solutions, even though it’s a shame that they went for a closed source solution, instead of an open source product. Last year, the Tribler team showcased their open source streaming application which relies solely on P2P, through BitTorrent. Tribler is currently working with several European TV-broadcasters to test this technology in the real world.

In theory, broadcasters can send a live stream to millions of people by only sending out the stream once, from a single server. With the current upload speeds and the throttling efforts by ISPs, this still only works in theory. Nevertheless, since more and more TV is being watched online, filesharing technology is the future.

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CNN Uses P2P Plugin for its Live Stream

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