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Posts Tagged ‘iphone’

Microsoft: Games to be front and center for Windows Phone 7 | ZDNet

September 2nd, 2010 No comments

Microsoft: Games to be front and center for Windows Phone 7 | ZDNet

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Cannibalize Business Development by Popularizing your API

August 29th, 2010 No comments

The great fad of the last several years is self-serve and the ability to scale the distribution and access to your technology, product, service or data.

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The Top Three hottest new majors for a career in technology : Microsoft JobsBlog

August 26th, 2010 No comments

The Top Three hottest new majors for a career in technology : Microsoft JobsBlog

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Google Shows the Future of Browser Games

August 23rd, 2010 No comments

Earlier today at GDC Europe, which takes place before Gamescom this week in Germany, Google’s new game developer advocate Mark DeLoura and Chrome developer advocate Michael Mahemoff talked about Google’s major entry into the browser game space with its app store for Chrome. Set to launch this October, the store aims to make a proper marketplace for browser games — one that solves a lot of the issues of games on the web today, from discovery to monetization.

First, Mark discussed the benefits of Chrome for browser gaming (mainly its speed) and why developers should be excited about its app store, which you can watch in the video highlight below. After that, we’ll walk you through the rest of their presentation.

After the intro about Chrome and why developers would want to create content for the app store, the two spoke about all of the technologies that will aid developers in making browser-based games and the features of the app store itself.

Mark shows how the store will work. It’ll use Google Checkout to keep purchases simple.

This is what the latest version of what the app store looks like.

This is an individual game page on the store. It’ll have customer reviews and you’ll be able to see your friends’ ratings.

Google explains what it means by web apps.

Google stressed how easy it will be for publishers to publish content via their service. There is no approval process for getting content posted.

Unlike typical digital stores, in which a content publisher usually keeps about 70 percent of the profit, Google isn’t seeking a rev share — only a 5% processing fee. Google will also allow free games, but not games that require you to pay later. It isn’t ready to handle Microtransactions for launch, but will later on (in the meantime gamemakers can use their own solutions).

One of the flash games that runs great in Chrome, Plants vs. Zombies.

Google also showed off a flash version of Lego Star Wars.

Google said it’s interested in a lot of classic games — they showed a port of Nethack.

Then Michael Mahemoff came out to talk about developing games using HTML5 and associated technologies.

He talked about how much HTML has evolved; how there are so many more common libraries now.

He also talked about how members of the Google Web Toolkit team did a port of Quake II using HTML5.

Michael then discussed how the web began as sort of a black art, but now lots of libraries are available.

He mentioned Atwood’s Law: “Any application that can be written in JavaScript, will eventually be written in JavaScript.” Essentially, he pointed out that if games can be written for browsers, they will be.

Michael highlighted FreeCiv.net, a multiplayer strategy game playable in a browser.

This was an example of what’s possible with CSS these days; the fail whale demo, in which the Twitter whale was entirely accomplished via CSS.

Another example, this time the game Lemmings accomplished with absolute positioning (!).

Google’s own Pac-Man stunt was done with HTML5.

One of the benefits of browser-based games is that you can easily include web content inside a game, or web-based widgets or modules.

Of course, Google took the opportunity to show off video playing in HTML5.

Google also discussed how Web GL (apps that can take advantage of your computer’s hardware) and C++, a language many developers are already well versed in, being used for browser-based games will be incredibly exciting for the space. Obviously, Google’s presentation was a big pitch for developers to support Chrome and its app store initiative, but it was neat to see just how much is possible via the browser these days. We’ll have further updates on the app store as it nears its launch this fall.

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Why Apple’s iTV Will Change Everything

August 23rd, 2010 No comments

The rumor: Apple will be releasing a revamped/renamed version of their ‘Apple TV’ set-top box, called ‘iTV’. The box will run the Apple iOS (same as the iPhone/iPad), and be priced around $99.

Why will this change everything?

  • iOS TV Applications:

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Kindle Outselling iBooks 60 To 1

August 23rd, 2010 No comments

If you follow the ebook market you were likely stunned this June when Steve Jobs claimed to have captured 22% of the electronic book market overnight with the release of iBooks and iPad. Many of us who watch this market with careful eyes were leery of the numbers that Jobs was tossing around, they sounded too good to be true.

Now authors are a fun lot, but it is usually quite difficult to pry numbers out of them. There is a wonderful exception to that rule in the fiction market, J. A. Konrath, whose personal blog is a treasure trove of advice and commentary for and to young and upcoming authors. Konrath is bullish on ebooks, and is making a killing selling his books that used to be in paperback on Kindle and other platforms for $2.99 a piece. It’s transformed his life as a mid-list author into something much more: a very financially successful man.

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25 must-have iPhone apps, according to Jason Hiner

August 15th, 2010 No comments

25 must-have iPhone apps, according to Jason Hiner

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Back to school tech: The 2010 do-it-yourself guide

August 15th, 2010 No comments

There is a distinct problem with recommending ‘back to school’ technology and gadgets, especially to the Generation Y. By definition, young consumers are not always swayed by the most popular, and often retain a high level of free choice – even if it’s different, quirky or unconventional.

Every year, news networks and blog sites go crazy for back to school gadgets, software, hardware and the like – and for good reasoning. Even though a year has passed, a lot has changed. We didn’t have the iPad this time last year, and that’s changed the entire spectrum of mobile device productivity.

So instead of pontificating to the masses and stating what you should and shouldn’t buy for the upcoming academic year, I’ll give you a few ideas of where to focus and allow you to find the best deals (before the rush kicks in and the prices go up) and you can find the best based on consumer and site reviews, popularity, reliability, support, compatibility and of course – price.

Handy tip: Try and use Amazon in your locale as a good benchmark when buying tech products. You don’t need to buy from Amazon but the product reviews, data and information is most handy. Don’t necessarily focus on the good reviews; check out the bad ones too, because these can raise unspoken compatibility issues you wouldn’t find elsewhere and gives you a sense of balance and perspective from your peers.

Moving into halls of residence on campus?

You’re probably a first year if you’re living on campus. Not all tech works in campus accommodation, and be mindful of the fact you’ll probably only have a couple electrical plug socket!

  • Netbook: they’re cheap, they are tough, they will last you all day on campus and perhaps more, and are good enough for the vast majority of things that you need it for. Plus, if you are one for open-source operating systems, netbooks are often sold without a Windows license so it cuts down the price dramatically.
  • Games console: when you start university in a completely new setting, brand new people and no idea where to start, remember the iGeneration gaming culture. Consider which console is the most popular amongst your corridor, block or friendship group and go with that choice. Gaming is a big aspect of modern day socialising, and it’s important to wind down and have down-time too. This gives you the best of both worlds.
  • Digital voice recorder: many lectures are recorded nowadays but some lecturers avoid it because of copyright and intellectual property – or rather, that’s the excuse they give. Not only is it useful to go over your recorded lecture notes at the end, it puts you back exactly where you were to refer to it later. Just don’t get a digital voice transcriber; write your notes up and commit it to memory, because come exam term you will need it.
  • Wireless headphones: rocking out in your dorm doesn’t have to be restricted by wires which tether you to the table where your laptop is. Wireless headphones give you the freedom to bring out your air guitar and bop it out. Plus, it doesn’t distract your fellow flatmates and blocks out the noise that they will inevitably make.

And for those who want to splash out with extra cash, these are definitely far from necessary but still cool to have:

Don’t get a wireless router or any device which relies on a wireless connection. The chances are in halls, you won’t get wireless signal and will have to rely on a single Ethernet port in your room. Sure, you could buy a wireless device but these are often restricted (and usually very securely) and don’t work from your study bedroom to prevent bandwidth abuse.

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Image Gallery: 90 images of Microsoft Windows Phone 7 Technical Preview

July 24th, 2010 No comments


Windows Phone 7 developer phone from Samsung
Microsoft reached a major milestone with development of Windows Phone 7 and has devices loaded with the Technical Preview that will be sent to thousands of developers. We have one of these in hand and it is performing near flawlessly at this time, which is a good sign of things to come from Microsoft as they get back in the game. Windows Phone 7 has a rather unique user interface and is designed to help you work better without focusing on the individual application approach seen on the iPhone. Check out the 8 page article and 6 videos that go with this image gallery, Definitive Guide to the Windows Phone 7 Technical Preview.

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Why I Turned In My iPhone and Went Android

July 11th, 2010 No comments

For such a long-time Apple believer and Mac/iPhone customer, the idea of turning my back on Steve Jobs and crew, stopping my app store and media buying preferences almost entirely and choosing a divergent path is not one taken lightly. In the two months following Google I/O, I’ve talked about my looking at Android and how I think the mobile operating system is a real challenger to the iPhone’s place on the pedestal in the world of smartphones, but I didn’t make a lot of noise about my taking the final step and switching to Android. It turns out that on the very day the iPhone 4 hit Apple Stores and AT&T Stores around the country, I was trading mine in and converting the family (including my wife) to Google’s OS. Given many of the comments I have seen around the Web comparing the two platforms, I thought I would explain my choice – especially as news articles are hitting seemingly every day that back up my hypotheses.

For me, more than the over-used phrase of “open”, the promise of true multitasking, and the platform’s integration with Google Apps, was one word – “Choice”. Choice of handsets. Choice of carriers. Choice of manufacturers. Second behind the word choice has to be “Momentum”. I can see that Android has momentum in terms of improved quality, in terms of the number of devices sold and users, and yes, applications, which are growing in quantity, soon to be followed by quality. I really do believe that if Android does not already have a market share lead over Apple yet in this discussion, they soon will. It is inevitable. The growth in the number of handsets, carriers and users will drive more developers to the platform, and the holdouts who are not there will eventually make the move. And yes, third is “Cloud” – the idea that I don’t need to be tied to my desktop computer to manage data on the phone, but instead, the phone is built to tap into data stored on the Web. Fourth is “Capability”. The Android platform, as the Droid commercials offer, simply does more. The power of the mobile hotspot cannot be understated, and the iPhone is a zero there.

Unfortunately, I am pretty sure I hadn’t previously made that decision process clear. Most, thanks to my derogatory comments against AT&T (rightly deserved, I may add), thought I switched from my AT&T-fed iPhone to my Sprint contract on the HTC EVO and new HTC Hero because of the many frequent issues with the carrier. This is not true. Yes, AT&T has been dramatically underdelivering in terms of quality and functionality, but this did not drive me away from Apple as much as the lack of choice did. Not even the announcement of an imminent offering of a Verizon iPhone could have kept me on Apple.

I have been publicly and openly thinking about moving off iPhone for more than six months. At the time of the December post, none of us knew what the iPhone 4 would look like. We didn’t know if Apple would open up to new carriers. We didn’t know what the Nexus One would offer. We didn’t know about the HTC EVO or the HTC Hero or the HTC Aria or the Droid Incredible. But the writing was on the wall that change was afoot, and we would have to be in wait and see mode. I waited, and what I saw told me that the speed at which Android has improved and the speed at which new models are developed and released is far outpacing Apple. In my personal experience of using the HTC EVO after receiving a free unit from Google I/O, the gaps in the platform were very few, and were more than outweighed by the device’s capabilities. I kept running into ways to use my EVO where my previous generation iPhone could not keep up, and even my handling of the new iPhone 4 was not enough to make me feel I had chosen wrong.

This isn’t to say that it’s impossible the iPhone 4 is the best mobile phone in the world. Maybe it is. Apple’s sense of design and integration is impeccable. They do fantastic work and I do not think they have an equal in hardware. I would never say the HTC EVO is a better hardware device than the iPhone 4, so that discussion is moot. But it is a fantastically capable, flexible device, and I had the choice – yes that word again – to get my wife a different model with a different physical appearance and a different set of capabilities, in the Hero. With Apple, my choice (if you can call it that) is to buy this year’s model or last year’s model, and black versus white (assuming white ever ships).

I also will never tell you that Android is perfect – in software or in hardware. I have seen bugs on the EVO that have impacted button sensitivity, which at times are baffling and directly impact my ability to use the device for minutes at a time. There are background app crashes, and yes, you do have to be smart about how you use apps to avoid draining the battery faster than would be optimal. But I don’t feel that any of these bugs are permanent, nor are they reason to switch back and call it a public loss. It’s certainly not as if I have been blind to iPhones traded in or sent back to the Genius Bar on the other side of the aisle. In my view, I feel that Android is today equally capable to Apple in almost all ways, is more capable in several ways, and is less capable or polished in others.

When I first discussed my thoughts on Android, I made comments saying that if I were a software developer looking to deploy a mobile app, I would look to code for Android first and iPhone and iPad second, to gain highly visible mindshare in a fast growing marketplace. In a piece in the San Jose Mercury News last week, that theory was validated by developers who said the once small pond was turning into an ocean. The article said “early bets on Android and Google are paying off.”

On Thursday, news from ComScore said Android gained market share while Apple, BlackBerry and pretty much everybody else lost share. On Saturday, Barron’s also reported on the growth, saying Android “could eat Apple’s lunch.” This momentum is real on the market share side, no doubt driven by a swath of partners pushing Android-capable devices, while Apple, a personal favorite mind you, is practically going it alone.

Earlier on Saturday, news broke that HTC was not going to “jump into the tablet market” any time soon, as the company looked for a compelling form factor and use case. We’ve seen how Apple launched the iPad and has done tremendously well by it, but the great thing about the Android ecosystem is that HTC’s saying no is not a deathknell for the platform or its customers (including me). If HTC won’t make it, then somebody else will. As we saw with the iPad, rumors of tablets stirred for years until Apple finally launched one. That’s what can happen when only one manufacturer has access to a system. Seeing HTC is not doing a tablet now caused me to shrug, not to writhe in pain. But if they had an exclusive agreement with Google, that would be another story altogether.

The momentum is clear and the option of multiple choices is clear. If I like Android and hate my new carrier, Sprint, I can switch to Verizon and get the Incredible. If I have an aneurysm and love AT&T, I can get the Aria. If I want a small screen, I can do that. If I want a physical keyboard, I can find a device that does that. But for iPhone, I simply would have to take whatever Apple offers and believe that their choices are right for me. I’ve chosen Apple many times and will again in the future, but I don’t think I should buy into a system that restricts my choices when another one is out there that enables my choices.

I switched to Android because I am extending my move away from the desktop and more to the cloud. iTunes does not deserve to be the core of my device any more, as it is simply a utility to rent films and get new apps for the iPad. I do believe the Web to be my future hub, and Google is preparing for that world, while Apple is not. Their devices do great work to get to the Web easily, but once there, I have almost always been pointed to other providers, so now, with Android, for the most part, I can just go to the source.

A bet on iPhone 4 today may be a vote for the best phone of today. But a bet on Android is a bet on the future. I am betting on an ecosystem and an application environment that encourages best of breed developers to move their product to a growing population of smartphones, and I expect to reap the benefits. I have the utmost respect for Steve Jobs, Apple and all the work Cupertino has done to make my family’s lives better, but I think the baton has been passed. I won’t be hanging around hoping they will get reinvigorated, to win on their own against a flotilla of partners on the opposing side. Our family is on the side that is going to win the next five years of mobile.

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Simultaneously Publish Your Content to the Web, Facebook, iPhone and iPad

July 10th, 2010 No comments

Quick Pitch: Publisha is a free browser-based solution that allows integrated publishing across digital platforms with built-in social media, analytics and revenue streams.

Genius Idea: Publisha is a free new platform that enables users to simultaneously format and publish content to the web, Facebook (Facebook), RSS, iPhone (iPhone) and iPad from a single dashboard.

You can import and host your blog or online publication on publisha.com, or keep it at its current domain and simply take advantage of the service’s Facebook, iPhone and iPad publishing features.

The Facebook app is particularly robust. It creates an articles tab you can add to your Facebook Page, complete with a searchable archive, polls and other interactive content. Readers can like, rate and comment on the articles, and respond to polls.

You can also use the platform to publish your content on Publisha’s iPhone and iPad apps; the company has also offered to help “qualifying early adopters” create their own branded apps and drive traffic to their content. The apps host all participating publications on Publisha’s network. To minimize the size of the app, audio and video content are not supported.

Although Publisha is free to use, the company will take a 20% cut of all ad, affiliate and subscription revenue, and charge $2 per every GB of bandwidth used beyond 10GB if you decide to host your publication on Publisha’s website. It will also use 20% of your ad space if you have a free account. Publisha eventually plans to offer two premium packages — priced at $50 and $250 per month, respectively — that offer more bandwidth and take a smaller share of revenue.

Publisha’s Head of Marketing Anna Sjostrom also told us that an aggregated ad service is in the works, which will help match publishers with advertisers. The company also plans to add support for the Kindle and other e-book readers, as well as Ping FM and podcasts.

While we think the costs of Publisha’s services are pretty steep for users who want to build up a publication on publisha.com, we think many could take advantage of Publisha’s Facebook app and keep their sites on a blogging platform like Wordpress (WordPress) or on their own domains. It also couldn’t hurt to push your content to Publisha’s iPhone and iPad apps in the interest of attracting new readers.

What do you think of Publisha’s offerings? Do you plan to use them for your online publication?

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An In-Depth Look at How People Are Using the iPad

July 10th, 2010 No comments

Resolve Market Research has just completed a comprehensive study that looks at how the iPad is being used, and how the iPad is impacting other technology devices like e-readers, portable gaming consoles and netbooks.

The study, which was conducted online across a nationally representative sample, compared technology owners or people that intend to own devices in four different categories: the iPad, smartphones (including iPhones, Androids and BlackBerrys), e-readers and portable video game devices. The study also focused on how users perceive the iPad both before and after owning the device.

The study has some interesting, and in some cases surprising, results. While the ultimate impact that devices like the iPad will have on netbooks has been discussed at length (some analysts predict tablets will outsell netbooks by 2012), the two devices that will really be affected by the iPad, at least according to Resolve’s study, are e-readers and portable gaming devices.


The iPad: The Ultimate Gaming Device?


The iPad has primarily been positioned as a device to browse the web, watch video and read content. Its gaming capabilities, while certainly impressive, haven’t been a major part of the conversation. In fact, according to Resolve, only 28% of users said that one of their main uses for the iPad would be playing games. Additionally, only 23% said that they thought of the iPad as the most enjoyable device for playing games.

However, after owning an iPad, those figures start to change. It turns out that 38% of respondents said that they did not plan to buy a portable gaming device after owning an iPad. The only category that ranked higher than that amongst iPad owners was e-readers.

The iPhone has had a huge impact on the portable gaming market and it looks like the iPad could further that trend. The size of the device and its accelerometer really make for an immersive gaming experience. Show anyone Real Racing HD and watch their faces explode into what my fiancé calls “the smile of iPad glee.”

Once iOS 4 is deployed to the iPad and Apple has its Game Center deployed and ready for action, the iPad could really start to make a play for the gaming space.


E-readers Should Be Worried


The biggest category that has been affected by the iPad is that of standalone e-readers. Beyond just Resolve’s own survey results, we’re already seen evidence of this in the marketplace; both Barnes & Noble and Amazon recently slashed the prices of their e-readers.

Even before the Kindle and Nook price cuts, we were already seeing some movement with lower-priced e-readers. We think that reading-only devices will ultimately find a new market at the sub $100 price point. Even at $200, the value proposition for an e-reader versus an iPad is tough to overcome.


Many iPad Owners Are New to Apple


One of the most surprising parts of Resolve’s study, at least to us, was that 37% of respondents who owned or were planning to own an iPad said that it would be their first Apple product. This is impressive and interesting because it has the potential to pull more customers into the Apple ecosystem.

Much has been written about the iPod halo effect, in which people were more willing to buy Apple computers and other Apple products after owning an iPod. It will be interesting to see if the iPad can have a similar impact.

When I asked Resolve about the age groups of iPad users, I found out some other interesting information. The first owners of the iPad tended to be young professionals, 22-45, who were either early adopters in general or had a highly connected and mobile lifestyle.

However, the next group of adopters and those interested in buying an iPad are much older than the one might expect (45+). Anecdotally, I’ve seen this in my own travels and discussions with iPad or future iPad owners. The first wave of iPad owners were people like myself. The second wave of iPad owners, at least from what I’m seeing, have more in common with my parents.

Studies have already shown that the iPod touch is a great gateway device to the broader iOS ecosystem for young teens and pre-teens. The iPad has the potential to attract the other end of that market.


Still Viewed as an Expensive Toy


According to Resolve, 55% of iPad owners or would-be owners see the device as a very expensive toy, or luxury item. It’s not a necessary device to have in your daily life, although it can replace a number of other gadgets or products. Still, that functionality can largely be reproduced (albeit with a less experience, in many cases) by things that many users already own.

We’re still at the nascent stages of tablet devices and as time goes on, we expect that features, applications and use cases will make these must-have rather than luxury items, just as we saw with laptop computers and smartphones

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Larry Page: Jobs is rewriting history

July 10th, 2010 No comments

According to the Google founder, Steve Jobs’

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What’s bigger than 1080p? 4K video comes to YouTube

July 10th, 2010 No comments

Today at the VidCon 2010 conference, we announced support for videos shot in 4K (a reference resolution of 4096 x 3072), meaning that now we support original video resolution from 360p all the way up to 4096p. To give some perspective on the size of 4K, the ideal screen size for a 4K video is 25 feet; IMAX movies are projected through two 2k resolution projectors.

We always want videos on YouTube to be available in the highest quality possible, as creators intend. In December of last year, we announced support for 1080p, or full HD. At 4096 x 3072 pixels, 4K is nearly four times the size of 1080p. To view any video in a source resolution greater than 1080p, select “Original” in the video quality pulldown menu:

To illustrate the power of 4K, please check out the videos in this playlist; each one was created by a filmmaker with access to a 4K camera. (Be warned: watching videos in 4K, even on YouTube, will require ultra-fast high-speed broadband connections).

Because 4K represents the highest quality of video available, there are a few limitations that you should be aware of. First off, video cameras that shoot in 4K aren’t cheap, and projectors that show videos in 4K are typically the size of a small refrigerator. And, as we mentioned, watching these videos on YouTube will require super-fast broadband.

We’re excited about this latest step in the evolution of online video. We’ve been impressed by the 1080p videos you’ve uploaded over the last seven months and can’t wait to see (in 4K!) what you do next.

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iPhone 4 bursts into flames, burns hand

July 9th, 2010 No comments


iPhone-Fire-2

One of our very close AT&T sources just sent us in these images. Yes, it’s a fried iPhone 4. Apparently a customer brought the phone into the store to try and get help with it, although it’s pretty evident that the phone is unrepairable. It’s the first time our guy has seen this happen (us too), but the brand new iPhone 4 caught on fire while being hooked up to a computer using the Apple USB cable that accompanied the device. The customer wanted to exchange the iPhone — obviously — for a new, non-charred

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