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Image Gallery: 90 images of Microsoft Windows Phone 7 Technical Preview

July 24th, 2010 No comments


Windows Phone 7 developer phone from Samsung
Microsoft reached a major milestone with development of Windows Phone 7 and has devices loaded with the Technical Preview that will be sent to thousands of developers. We have one of these in hand and it is performing near flawlessly at this time, which is a good sign of things to come from Microsoft as they get back in the game. Windows Phone 7 has a rather unique user interface and is designed to help you work better without focusing on the individual application approach seen on the iPhone. Check out the 8 page article and 6 videos that go with this image gallery, Definitive Guide to the Windows Phone 7 Technical Preview.

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Windows 7-based HP Slate referenced at WPC 2010, Ballmer says ‘hardcore’ tablet push coming

July 13th, 2010 No comments

Is this the answer to the question we posed back in mid-June? Maybe. While we’re still unsure if Hewlett-Packard has a webOS-based tablet in its pipeline, those on-again / off-again Windows 7 rumors may finally be nearing an end. On the homepage of this year’s Microsoft Worldwide Partner Conference — which kicks off in earnest today in Washington, D.C. — there’s a pane of Windows 7 slates that are on deck for this year. Er, a pane with vendors promising Win7 slates this year. Sure enough, HP’s logo is front and center, right alongside the likes of Sony, Dell, ASUS, Panasonic, Onkyo, Toshiba, MSI, Samsung, Lenovo and Fujitsu. We’ll be keeping an ear to the ground for more, but for now, feel free to let your imaginations run wild. It’s Monday, after all.

Update: During the event’s opening keynote, which was headed by none other than Microsoft CEO Steve Ballmer, the bigwig confirmed some of what’s pictured above: Windows 7 slates will be arriving this year. Interestingly, he never mentioned HP by name (despite teasing us gently at CES with an apparent mystery device), but he did note that devices would be available at various price points and in a variety of form factors — “with keyboards, touch only, dockable, able to handle digital ink, etc.” We already knew as much from being overwhelmed by prototypes at Computex, but it’s good to get the word straight from Ballmer himself. Now, to see if anyone’s actually interested in buying a desktop OS on a mobile form factor…

Update 2: Seems Ballmer’s drinking his own Kool-Aid in a serious way, and not just on the tablet front. He noted that Microsoft will be giving consumers “a set of Windows-based devices that people will be proud to carry at home and will fit the kinds of scenarios enterprise IT’s trying to make happen with the phone form factor,” and that Microsoft would be “working vigorously” to “drive enterprise IT and consumers.” Furthermore, Steve affirmed that the tablet sector is “terribly important” for his company, and that it’s “hardcore about this.” He didn’t shy away from calling the range of Windows 7-based tablets coming out “over the next several months” ones that would be “quite impressive,” but honestly — what else would you expect him to say?

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Why I Turned In My iPhone and Went Android

July 11th, 2010 No comments

For such a long-time Apple believer and Mac/iPhone customer, the idea of turning my back on Steve Jobs and crew, stopping my app store and media buying preferences almost entirely and choosing a divergent path is not one taken lightly. In the two months following Google I/O, I’ve talked about my looking at Android and how I think the mobile operating system is a real challenger to the iPhone’s place on the pedestal in the world of smartphones, but I didn’t make a lot of noise about my taking the final step and switching to Android. It turns out that on the very day the iPhone 4 hit Apple Stores and AT&T Stores around the country, I was trading mine in and converting the family (including my wife) to Google’s OS. Given many of the comments I have seen around the Web comparing the two platforms, I thought I would explain my choice – especially as news articles are hitting seemingly every day that back up my hypotheses.

For me, more than the over-used phrase of “open”, the promise of true multitasking, and the platform’s integration with Google Apps, was one word – “Choice”. Choice of handsets. Choice of carriers. Choice of manufacturers. Second behind the word choice has to be “Momentum”. I can see that Android has momentum in terms of improved quality, in terms of the number of devices sold and users, and yes, applications, which are growing in quantity, soon to be followed by quality. I really do believe that if Android does not already have a market share lead over Apple yet in this discussion, they soon will. It is inevitable. The growth in the number of handsets, carriers and users will drive more developers to the platform, and the holdouts who are not there will eventually make the move. And yes, third is “Cloud” – the idea that I don’t need to be tied to my desktop computer to manage data on the phone, but instead, the phone is built to tap into data stored on the Web. Fourth is “Capability”. The Android platform, as the Droid commercials offer, simply does more. The power of the mobile hotspot cannot be understated, and the iPhone is a zero there.

Unfortunately, I am pretty sure I hadn’t previously made that decision process clear. Most, thanks to my derogatory comments against AT&T (rightly deserved, I may add), thought I switched from my AT&T-fed iPhone to my Sprint contract on the HTC EVO and new HTC Hero because of the many frequent issues with the carrier. This is not true. Yes, AT&T has been dramatically underdelivering in terms of quality and functionality, but this did not drive me away from Apple as much as the lack of choice did. Not even the announcement of an imminent offering of a Verizon iPhone could have kept me on Apple.

I have been publicly and openly thinking about moving off iPhone for more than six months. At the time of the December post, none of us knew what the iPhone 4 would look like. We didn’t know if Apple would open up to new carriers. We didn’t know what the Nexus One would offer. We didn’t know about the HTC EVO or the HTC Hero or the HTC Aria or the Droid Incredible. But the writing was on the wall that change was afoot, and we would have to be in wait and see mode. I waited, and what I saw told me that the speed at which Android has improved and the speed at which new models are developed and released is far outpacing Apple. In my personal experience of using the HTC EVO after receiving a free unit from Google I/O, the gaps in the platform were very few, and were more than outweighed by the device’s capabilities. I kept running into ways to use my EVO where my previous generation iPhone could not keep up, and even my handling of the new iPhone 4 was not enough to make me feel I had chosen wrong.

This isn’t to say that it’s impossible the iPhone 4 is the best mobile phone in the world. Maybe it is. Apple’s sense of design and integration is impeccable. They do fantastic work and I do not think they have an equal in hardware. I would never say the HTC EVO is a better hardware device than the iPhone 4, so that discussion is moot. But it is a fantastically capable, flexible device, and I had the choice – yes that word again – to get my wife a different model with a different physical appearance and a different set of capabilities, in the Hero. With Apple, my choice (if you can call it that) is to buy this year’s model or last year’s model, and black versus white (assuming white ever ships).

I also will never tell you that Android is perfect – in software or in hardware. I have seen bugs on the EVO that have impacted button sensitivity, which at times are baffling and directly impact my ability to use the device for minutes at a time. There are background app crashes, and yes, you do have to be smart about how you use apps to avoid draining the battery faster than would be optimal. But I don’t feel that any of these bugs are permanent, nor are they reason to switch back and call it a public loss. It’s certainly not as if I have been blind to iPhones traded in or sent back to the Genius Bar on the other side of the aisle. In my view, I feel that Android is today equally capable to Apple in almost all ways, is more capable in several ways, and is less capable or polished in others.

When I first discussed my thoughts on Android, I made comments saying that if I were a software developer looking to deploy a mobile app, I would look to code for Android first and iPhone and iPad second, to gain highly visible mindshare in a fast growing marketplace. In a piece in the San Jose Mercury News last week, that theory was validated by developers who said the once small pond was turning into an ocean. The article said “early bets on Android and Google are paying off.”

On Thursday, news from ComScore said Android gained market share while Apple, BlackBerry and pretty much everybody else lost share. On Saturday, Barron’s also reported on the growth, saying Android “could eat Apple’s lunch.” This momentum is real on the market share side, no doubt driven by a swath of partners pushing Android-capable devices, while Apple, a personal favorite mind you, is practically going it alone.

Earlier on Saturday, news broke that HTC was not going to “jump into the tablet market” any time soon, as the company looked for a compelling form factor and use case. We’ve seen how Apple launched the iPad and has done tremendously well by it, but the great thing about the Android ecosystem is that HTC’s saying no is not a deathknell for the platform or its customers (including me). If HTC won’t make it, then somebody else will. As we saw with the iPad, rumors of tablets stirred for years until Apple finally launched one. That’s what can happen when only one manufacturer has access to a system. Seeing HTC is not doing a tablet now caused me to shrug, not to writhe in pain. But if they had an exclusive agreement with Google, that would be another story altogether.

The momentum is clear and the option of multiple choices is clear. If I like Android and hate my new carrier, Sprint, I can switch to Verizon and get the Incredible. If I have an aneurysm and love AT&T, I can get the Aria. If I want a small screen, I can do that. If I want a physical keyboard, I can find a device that does that. But for iPhone, I simply would have to take whatever Apple offers and believe that their choices are right for me. I’ve chosen Apple many times and will again in the future, but I don’t think I should buy into a system that restricts my choices when another one is out there that enables my choices.

I switched to Android because I am extending my move away from the desktop and more to the cloud. iTunes does not deserve to be the core of my device any more, as it is simply a utility to rent films and get new apps for the iPad. I do believe the Web to be my future hub, and Google is preparing for that world, while Apple is not. Their devices do great work to get to the Web easily, but once there, I have almost always been pointed to other providers, so now, with Android, for the most part, I can just go to the source.

A bet on iPhone 4 today may be a vote for the best phone of today. But a bet on Android is a bet on the future. I am betting on an ecosystem and an application environment that encourages best of breed developers to move their product to a growing population of smartphones, and I expect to reap the benefits. I have the utmost respect for Steve Jobs, Apple and all the work Cupertino has done to make my family’s lives better, but I think the baton has been passed. I won’t be hanging around hoping they will get reinvigorated, to win on their own against a flotilla of partners on the opposing side. Our family is on the side that is going to win the next five years of mobile.

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iPhone 4 bursts into flames, burns hand

July 9th, 2010 No comments


iPhone-Fire-2

One of our very close AT&T sources just sent us in these images. Yes, it’s a fried iPhone 4. Apparently a customer brought the phone into the store to try and get help with it, although it’s pretty evident that the phone is unrepairable. It’s the first time our guy has seen this happen (us too), but the brand new iPhone 4 caught on fire while being hooked up to a computer using the Apple USB cable that accompanied the device. The customer wanted to exchange the iPhone — obviously — for a new, non-charred

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Dell Mini 5 prototype impressions

February 20th, 2010 No comments

Dell Mini 5 prototype impressions — Engadget


Dell’s puzzled the world for quite some time with its outlandish Mini 5 — at first glance it’s just another Android-based MID, but a quick fiddle with it reveals the full-fledged 3G phone inside. So will it fit in a pocket? Can we carry it around like a normal phone? Is this the future form factor that will bring the ultimate balance between portability and practicality? With such heavy dose of curiosity, we eventually traveled all the way to Shenzhen literally just to grab this prototype. Now, before you read on, do bear in mind that some of its features — especially the OS — may not make it to the final design when it comes out later this year, nor do we know what stage this prototype was at. We good? OK.

Let’s start with the basics: the main specs on our unit include Android 1.6 (which will definitely be obsolete for the final product), five-inch 800 x 480 capacitive touchscreen, Snapdragon QSD8250 chipset (with CPU clocked at 1GHz), Bluetooth, WiFi, GPS and WCDMA radio. Sadly, we have no info on whether the Mini 5 will have other cellular radio options, but it wouldn’t hurt to send Dell a petition regarding this matter. For those who want the dimensions and weight in numbers, it’s about 152mm x 78mm x 10mm at 8 ounces (including the battery, which lasts for almost a day for normal usage on 3G). Memory-wise there’s 405MB RAM and 1.63GB of internal storage — a slight let-down for the latter, so let’s hope the retail unit will be given a more generous dose of silicon. You can add a microSD card next to the battery on the back, but it appears that the mysterious second card slot we saw in the earlier teardown only gave us false hope — we couldn’t find a way to get to it without prying open the housing. Connection to your computer relies on a proprietary port — similar but slightly larger than the iPod’s — to USB cable, which may suggest that we will see some more peripherals made for the Mini 5 and its future siblings.

Software, buttons and keyboard

We won’t bore you with a full list of preinstalled Android apps on our Mini 5, but there are indeed a few that are worth mentioning: the usual bundle including Google Mail, YouTube, Amazon MP3, WebKit browser (with pinch-to-zoom but no Flash support), Google Maps (no pinch-to-zoom, boo!), K-9 Mail (which supports Exchange server) and Quickoffice (a file browser that can also view Word, Excel and PowerPoint documents). For multimedia there’s the standard Android music app, a Gallery app by ArcSoft (pinch-to-zoom supported), and a three-year trial of the forthcoming CyberLink Live for Android that gives you “instant access to your photos, music, and video stored on your home computers.” There’s no social networking integration (like MOTOBLUR and Sense) as such, but you can use the preloaded Meebo IM for chatting on AIM, Facebook, Google Talk, ICQ, Windows Live Messenger, Yahoo, etc. If you want to be discrete about your gigantic phone, you may find the Voice Control app by Nuance handy for voice-dialing — it can be triggered by holding down the button on the bundled handsfree earphones.

Many of the apps support both portrait and landscape modes, although landscape mode only works one way (with the dock connector pointing downwards), which may become a nuisance for those who like to lie on the bed while using their phones. The dialer app — as pictured above — is only available in portrait mode and does look like work in progress, plus we haven’t found a way to initiate or receive video calls, leaving the front-facing 640 x 480 camera pretty useless except for some casual self-portraits. Hopefully the final software build will have these fixed. As for normal phone calls we’ve found voice quality on both ends to be satisfactory.

Going back to the homescreen, we see that Dell’s done some skinning — the top bar houses a button for triggering the apps menu (unlike the traditional pull-up menu on most other Android devices), along with a homescreen switcher button and notifications button. The shortcut icons are contained in shaded grey squares. Only a couple of widgets got our attention: Power Control allows us to quickly change the screen brightness and turn on / off various wireless connections, while the cute TasKiller widgets let us kill apps one by one or all in one go. The widgets for Twitter, Facebook and RSS are useful, but like those on other Android phones, they still lack options for refresh rates. Any chance that we can have enhanced versions, Dell?


The only physical buttons on the Mini 5 all reside on the top edge (when held as pictured above). Starting from the left we have a 3.5mm headphone jack, followed by buttons for volume, power and camera (which has two stages: focus and then capture). On the right of screen there are three touch-sensitive buttons with haptic feedback: back, menu and home. Like other Android phones, the on-screen keyboard can be triggered by holding down the menu button, and as you can see above, the landscape version has a numpad that you may or may not like — frankly, the keyboard offset is pretty annoying since we need to stretch our right thumb across the numpad for handheld typing, plus the keys could’ve been bigger if the numpad wasn’t there. We think those two factors are to be blamed for our constant typos, so a numpad-less option would totally make our day. That said, when the phone’s placed on the desk, we typed better on the landscape keyboard using our index fingers. Similarly, the portrait keyboard performed better with our thumbs while we held the device.

Multimedia experience

Given the MID form factor and that gorgeous five-inch screen, we immediately loaded a few MP4 videos of various resolutions (1080p, 720p and 480p) to see what the Mini 5 could take. Annoyingly, our Mini 5’s default video player could only handle MP4V video codec, so we had to convert our test videos, including the MP4 files that were compiled by iMovie (which encodes in H.264). On the contrary, Carrypad’s heard from Dell at MWC that the final product will support “H.264 and other codecs.” Even then, the device failed to open our 1080p files, but that’s not the end of the world considering 720p is already plentiful for the 800 x 480 screen — we had a 7Mbps 720p video playing smoothly with just the odd stutter. On a similar matter, the preloaded YouTube app performed nicely for us, except for the lack of higher quality playback options to make full use of the large screen.

Moving on to audio: the Mini 5 has a mono speaker on the back that sounds loud and surprisingly clear, but naturally, the bundled earphones sound even better — we’d scale it to somewhere between the levels of the iPod buds and Apple’s in-ear headphones. Fans of stereo Bluetooth headphones will be pleased to know that our Mini 5 supports A2DP and AVRCP, which are particularly useful for devices of such size.


The main camera offers five-megapixel pictures of reasonable quality, along with decent 640 x 480 video capture but with slight rolling shutter effect (aka “jelly motion”). The accompanying camera app has a wealth of settings for both modes: scene, white balance, brightness, contrast, and resolution. Extra settings for photo mode include flash, self-timer, multi-shot, shutter sound, GPS location and flicker adjustment, whereas video mode has options for video format (MPEG-4 and H.263). Both support digital zoom of up to 4x. Once a picture is taken, you get a three-second preview along with options to edit, send, set as wallpaper / contact icon and delete. You get the same options by accessing the photos on the left-hand bar. In edit mode you can rotate, crop, adjust colors, draw, resize and add various goodies (effects, frames, text and clipart). Thankfully, there are undo and redo buttons, too.

Here are a couple of videos and some photos captured by the five-megapixel camera:

Dell Mini 5 prototype camera photo samples

Comfort


Understandably, most people are concerned about whether this 5-inch tablet would fit inside their pocket. We’re happy to tell you that it snuggled nicely in our jeans’ pockets, which is most likely to do with the device’s sensible thickness and our lack of tight pants. Apart from the slight exposure (as pictured below) and the occasional struggle when walking up stairs, we’ve had no other issues with pocketing our Mini 5. A more popular concern would be whether you’d look like a dork when holding the monstrous phone right next to your face. To be honest, it’s not too bad, except the user would most likely be more concious about the size, simply because you’d have to stretch your fingers a bit to accommodate the unusually large footprint and weight — you can see the size better demoed in the earlier walkthrough video. Just keep that to yourself and you’ll be fine — so far most blokes who’ve seen and touched our Mini 5 have said they want one, so this phone is already quite the masculine symbol. And yes, the phone makes a great tool for chatting up the ladies, too (although they’ve all said it’s too big and heavy after playing with it; perhaps the Mini 3 will strike their fancy?).

Wrap-up

Dell may not be the first to forage into the scene of oversized smartphones (see HTC Advantage and HTC Universal), but it looks like the combination of Android, Snapdragon, 3G affordability and resurrection of the tablet trend may give the Mini 5 a great potential. We found the five-inch form factor to be neither too big nor too small, perfect for browsing the web, watching videos (watch out, Archos 5!), car navigation and reading ebooks on the go. Even the battery life matches most current 3G phones, despite the larger screen and faster CPU. We haven’t seen one yet, but a dock for this phone would be a great addition as it’s just big enough to serve as a digital picture frame, if not a side monitor for your social networking apps or emails. Update: the dock exists!

So, would we get one? Absolutely. Would we buy one? Depends — Dell’s been pretty tight-lipped about pricing, and some of you have even expressed concerns about the possibility of this WCDMA phone heading to AT&T. As mentioned before, the firmware on the actual phone will definitely be different when it comes out at some point this year, so hopefully between now and then Dell can work in some social networking integration, a podcast subscriber, a prettier dialer app, a better keyboard and Google Maps with pinch to zoom. As for hardware, all we ask for is a better camera and larger internal storage. Cheers for now, Michael!

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Motorola DROID review

November 1st, 2009 No comments


It’s hard to look at the DROID without looking at the company which brought the device to life. Motorola: for years the name has been synonymous with… well, disappointment. While the industry-stalwart made cellphones sexy with the RAZR, the days which followed have not been especially fruitful or compelling. Over the past year or so, we’ve seen Motorola beating its way back into the mainstream through a series of smart plays: first embracing Android as a platform, then shucking off the weight of Windows Mobile and finally bringing some desirable (and high profile) devices to market.

With the DROID, the company has perhaps created its most attractive and intriguing piece of technology yet. Forging an alliance with both Verizon and Google, Motorola has come up with a second compelling reason to count the phonemaker down, but certainly not out, while the other two giants have finally found a seemingly worthy device to position against the iPhone. So we must pose these questions: is this the phone which will catapult Android into the mainstream? Is it the device that will pull Motorola back from the brink? And — most importantly — is it the lynchpin Google and Verizon have needed to challenge the leader in mindshare in the smartphone market? After putting the device through its paces, we think we can give you the answers you seek — so read on to find out!

Hardware


The DROID is an odd and beautiful device. Looking at the hardware from a purely philosophical standpoint, the ID of the phone seems staunchly defiant. Instead of taking its cues (and lines) from current contenders in the smartphone space, the DROID is all hard edges and angular slopes. The construction is a mix of plastic and metal, and the phone has a solid, expensive heft to it. Couple that weight with soft touch materials and gold highlights, and the effect is somewhere halfway between a Vertu device and the European version of the Hero — and it’s a good mix.

The basic structure of the phone is made up of two main pieces, the large, glass display up top, and the slightly longer keyboard / mainboard lower half. Above, the 3.7-inch screen dominates, almost filling the space edge-to-edge, though there are four capacitive buttons at the bottom of the display: back, menu, home, and search (which might be tricky for folks coming from other Android devices, since they’ve thrown the order of the buttons in the blender). The top section slides smoothly upwards to reveal the aforementioned QWERTY keyboard, though unlike other models of this ilk, it doesn’t snap automatically into place; rather, it requires a bit of force to move up, then clicks firmly once settled. The keyboard is a wide (though mostly flush) affair, with minimal amount of spacing between the keys. To the right of the four row QWERTY is a 5-way rocker — a bizarre deviation from the CLIQ’s left-sided controls — and the bottom piece has a strip which juts out from the device with a small mic hole (closed or open). It’s almost like Motorola’s version of the HTC chin… though tempered somewhat. Atop the phone is a 3.5mm headphone jack and a power / sleep button; along the right edge is a volume rocker, and camera button on opposite ends; the left side houses a MicroUSB port; around back the 5 megapixel camera (and flash) are revealed, along with a thin, gold, crosshatch strip that hides the DROID’s speaker.


The thickness of the DROID is striking, coming in at just a hair (13.7mm vs 12.33mm) thicker than the iPhone 3GS. The body itself is actually narrower than the iPhone. While thinness is important (though typically not a deal breaker for us), the fact that the phone packs a larger, higher resolution screen and a physical keyboard in such a small frame is notable.

In all, Motorola has pulled off what seemed unimaginable for them just 12 months ago; they’ve made a device which is truly lustworthy, even next to the best efforts of Apple, HTC, and Palm.

Internals

Inside the DROID beats an Arm Cortex A8 CPU (a 600MHz, OMAP3430 chip downclocked to 550MHz), 256MB of RAM, and 512MB of ROM. If that CPU sounds familiar, it should — it’s similar to the chip inside the iPhone 3GS and Palm Pre. If you’re wondering about performance, you can breathe a sigh of relief… kind of. Yes, there is a noticeable bump in speed when switching applications on the phone, scrolling through lists, and generally getting any basic tasks done. We did notice, however, that paging through homescreens on the DROID actually seemed somewhat stuttery; odd, considering this phone is certainly better equipped than most Android devices to handle pixel pushing. Pulling down the window shade notification area also seemed less than optimal. We don’t know if this was due to the screen resolution being jacked up, or just a software quirk, but it was mildly disheartening — especially considering that the rest of the phone’s performance seemed extra snappy to us. As an aside, in a totally unscientific test of playing a 3D game (Mystique, in case you’re wondering) the rendering seemed considerably smoother on the DROID than with other, older Android-based phones we’ve used.

Throughout our tests, we were consistently impressed with the tightness and speed of navigation on the phone. The DROID makes Android feel modern the way the iPhone 3GS and Palm Pre are — like machines designed for a pace of life that’s increasingly more Twitter and less USPS.

Display


As we mentioned, the screen on the DROID is a 3.7-inch capacitive touchscreen — a full glass display with a WVGA resolution clocking in at a handsome 480 x 854. We found the responsiveness on the DROID to be on par (if not better) than most of its Android contemporaries; gestures and flicks registered with little to no lag. Whether that can be attributed to Moto’s screen technology, Android 2.0 improvements, or just the speedy CPU inside the DROID is anyone’s guess, but we certainly won’t knock the phone for it. Another perk to having that big screen is seeing webpages how they’re meant to be viewed (or at least closer), and browsing on the DROID is a solid experience. Those additional pixels definitely come in handy when you’re looking at something graphically intensive or wordy… such as Engadget.

As you have probably heard (or guessed), there’s no multitouch on this device. That’s clearly an issue with Android 2.0 and choices that Google is making about user interface — we’re fairly certain there’s nothing technically holding back the DROID from utilizing multitouch input, and we wouldn’t be surprised to see some tweaked ROMs hit the information superhighway with the functionality onboard. Regardless, the resolution, materials, and clarity of the DROID display make it an absolute pleasure to keep your eyes on. Motorola gets a +1 for the bump in resolution, and we can only hope everyone else follows suit.

Note: Android 2.0 does support multitouch events, but the functionality isn’t implemented here.

Keyboard


A physical keyboard can be a blessing or a curse, depending on just how well (or poorly) it performs. In the case of Android devices, QWERTYs have definitely been hit or miss. We think the closest case for comparison with the DROID’s version would be the G1; both have shallow, clicky keys, and both force your right hand into a bit of an awkward position. On the G1, it’s due to the placement of the “chin,” and with the DROID, it’s all down to the five-way rocker living next to the ‘board itself. We’re happy to report, however, that after a short adjustment period, typing on the DROID is a reasonable experience. It’s not as slick or comfortable as a nice, portrait-oriented Tour or (better yet) Bold layout, though it bests the CLIQ, and holds its own against other landscape contenders like the Moment.

Visually, the keyboard is an easier read (and more aesthetically pleasing) than those other QWERTY phones too, though sometimes the keys can feel a bit cramped. Additionally, we had major issues with the auto-dimming on the DROID. If we left the screen in auto brightness mode, the constant on / off dimming of the keyboard was intolerable; eventually we had to just switch the auto dim off altogether. We also had issues with the keyboard not lighting up at all in some instances, requiring us to close and open the pad again. Not a huge deal, but annoying when you’re trying to quickly tap out a message. Admittedly, we missed the CLIQ’s two-stage keyboard backlighting that only enabled the second light when ALT was pressed, but it’s a luxury we can do without.

As you would expect, Android 2.0 includes the onscreen keyboard as well, but there don’t seem to be many improvements in this area. As a backup keyboard for quick SMSs and the like, it works, though we eventually had to replace it with the Better Keyboard application — which we think is more usable and snappier. In comparison to the iPhone keyboard (really the high bar for virtual keys) Android continues to feel like a distant second. Still, you won’t go to it that much — the DROID’s physical keyboard is solid, but it’s going to take some getting used to for most people.

Camera


Google has made some pretty major changes to the camera application in Android 2.0 (including more control over white balance, focal length, flash settings, and effects), and Motorola has smartly outfitted the DROID with a 5 megapixel camera coupled with an LED flash. It sounds like a match made in heaven, right? Well, not quite.

No, no, no. Yes! Our attempts to photograph a watch in broad daylight.

While the camera certainly seems capable of taking great looking photos, getting everything to play nice isn’t as easy as it should be. First off, the camera is painfully slow to focus and snap pictures — and when it does, the results can be unpredictable. Strangely, the lens seems to be able to take pretty sharp macro photos (it’s even a setting in the camera app), but it struggled with getting adjusted to close subjects, even in broad daylight. Sometimes we got lucky and cranked out a decent pic, but the process was frustrating. Furthermore, the new settings Google has added to 2.0 are contained in a hard to get to and counterintuitive menu which sits to the left of your viewing area. Trying to make changes on the fly was a hassle. If this is the best the engineers at Google can do, they need to outsource this work.

Video, on the other hand, was somewhat of a pleasant surprise. The DROID is capable of shooting at a 720 x 480 resolution, and in our tests, produced watchable — if not totally shake-free — video. The phone definitely fares better in this department than with stills, and we could easily see using the DROID as a stand-in for a flip cam. You can check out a little of the action in the video below (with a surprise cameo from !!!’s Nic Offer).

Speaker / earpiece

The sound on the DROID is second to none — really. In fact, this is simply one of the best sounding devices we’ve ever used. Whether it’s audio through the loud (but undistorted) earpiece, or a speakerphone call — even music — the sound which Motorola’s device outputs is crystal clear. Now, obviously Verizon’s reception has something to do with our in-call sound, but it’s likely Moto put some thought into the aural aspect of the phone. There’s not really much to say except that we were more than pleased with the audio fidelity of the DROID, and we can only hope that future phone makers (ahem, Apple) look to this device as a high water mark in this department.

Software


Besides the introduction of the phone itself, obviously 2.0 is a major update for Android. Based on the launch and hype surrounding Moto’s device, we’d say it’s fair to assume that Google wanted as many eyes on the achievement as possible. They definitely got it with the DROID — but was it worth all the fuss?

The first thing you should know is that Android 2.0 isn’t drastically different than 1.5 or 1.6, save for a few notable features and tweaks that have significant impact. True to form, Google hasn’t gone for visual flair or wild embellishments for the sake of a few dropped jaws; most of these changes are about functionality and usability.

One of the first major changes Google has made is support for multiple Gmail or Exchange accounts, and a new universal inbox which allows you to get a look at your electronic correspondences in a single view. For BlackBerry users, this concept is old hat, but for most people with multiple accounts, it should feel like manna from heaven. We would have been slightly more stoked about the feature if it allowed you to look at both Gmail and POP / IMAP / Exchange accounts in one field. Instead, you can view your Gmail accounts separately (not in a single stream, but in one place), and your other accounts can be blended in the “Combined Inbox” view. Not exactly a perfect implementation for those of us with both Exchange and Google accounts, but certainly a solution light years beyond what previous versions of Android were offering. Another minor niggle: deleting an email now takes you to the next email in your inbox rather than bumping you back out to the list of emails, as it did in 1.5 and 1.6. We preferred the old functionality, though we imagine some will prefer the new as well.

We loved being able to keep a few of our accounts in the phone, but we ran into a weird and annoying issue when attempting to remove one of them. We were using the DROID with two Gmail accounts active, but when we tried to remove the second one we’d added (note: not the account we used for our contacts or calendars) the device informed us that we would need to factory reset the phone because that account was “required” for certain applications. Try as we might, we couldn’t find a way around the problem, and we eventually did reset the device. The behavior was strange to say the least, especially since it was a barely-used, secondary account — not a daily use address which tied into services.

As you may have heard, Facebook account integration is now built into 2.0, and there should be more of that coming, as Google has created “sync adapters” which allow third parties to plug into the contact and calendars of your phone. Mercifully, Google has figure out that you might not want your Facebook contacts in your address book, and gives you the option to turn off contact syncing (as it does with Exchange and Gmail accounts). You’re also given the option to sync contacts, but keep certain sets from displaying in your contacts list; this variation is best demonstrated with Facebook integration, because it merges duplicate names and pulls the accompanying images, but doesn’t clutter up your Gmail contacts with additional names. Beyond that, the pairing doesn’t go tremendously deep, even though we’re told Facebook had a hand in this version of the OS as well. Really, you get a widget for your homescreen which auto-updates, and that contact integration if you really want it. This is obviously just the tip of the iceberg for this kind of… er, synergy, and we expect to see lots of people taking advantage of the feature (hello, Twitter). Regardless, it’s a forward thinking move that will clearly obviate the need for some of the functionality built into BLUR, and makes the DROID (and other 2.0 phones) competitive against the Pre and Pixi when it comes to social networking integration.

Speaking of contacts, Google has made some big and thoughtful changes to how contacts are handled (and used) in Android 2.0, most notably adding a “Quick Contact” menu to your contact list. The quick contact function allows you to tap on someone’s name and get a context menu with jumps to the various ways you can reach out; if you’re friends with someone on Facebook, you’ll be given an option to message them there, along with SMS, phone, and email choices. It’s a brilliant little touch that makes quickly pinging someone a cinch. Android 2.0 also improves the SMS and MMS experience by giving you the option to search your messages, and also allowing you to set a limit on how many SMSs to store before beginning to delete old threads. It’s not groundbreaking stuff, but nice choices to have (finally).


You’ll notice some major changes within the browser, most notably the fact that when you load up pages now, you’re presented with a fully zoomed-out “overview” (much like the iPhone and Pre). If you’ve been griping about that weird, half-zoom that Android has relied on for so long (as we have), this is a breath of fresh air. Coupled with the DROID’s massive display, it makes navigating pages roughly a million times more pleasant. The updated browser also now supports double-taps to zoom (as does Google Maps) — making navigation a bit more natural — though we noticed some weird column display issues on our site and others. As we mentioned before, there’s still no multitouch, but this does stand in quite well for pinch zooming. While the overall browser speed still isn’t as snappy as the iPhone 3GS (or even the Pre), it’s a step up from previous efforts, and when you factor in little touches like auto-prediction on URL entry, it’s eminently usable.

As we said, most of the alterations are under the hood — not stuff that immediately jumps out at you, though there are some notable visual tweaks which bear mentioning. Google has added some new fades and cross-application animations into 2.0 which makes Android seem a bit more contemporary. Of course, older iterations of Android contained animations, but 2.0 seems far more polished to our eyes. Additionally, icons and elements have been updated across the board to give the OS a more modern look, sadly there is much of this UI and its applications that remain unchanged — and not for the better.

A few of the obvious spots include the music player, which is quite frankly a mess; not only is the navigation poorly thought out, but the application is just straight-up ugly. It’s not easy on the eyes, and not much fun to use either. The same goes for the phone app — the remnants of a hastily thrown together interface are plain here, and the functionality of the phone itself gave us some issues. Often the screen was confused or unresponsive during calls, as if the hardware and software weren’t communicating with each other properly. It seems obvious to us that some portions of Android need a serious, ground-up reworking… but they don’t get them here. Another annoyance was the home screen — unlike with HTC’s tweaks (or even Motorola’s BLUR), you only get three screens for icons and widgets. Furthermore, the DROID doesn’t come equipped with even the most basic widgets you see in most new builds, like weather. The weird thing is that there is a weather app in the dock display, but no way to access the application in standard phone mode.

Additionally, some third-party (and even some first-party) software seems unable to deal with the DROID’s new resolution. There are bitmaps that look upscaled and jagged, such as the attachment icon in Gmail. The game Robo Defense seemed to play slower than it did on the Hero, which was a bit of a surprise, though it has been updated to support the new resolution. None of these problems are show stoppers, but it points to a disconnect between where Google is at versus its developers. There is catch-up to be played.

Also notable (and perhaps a selling point for some) is that the DROID is a Google Experience device, which should theoretically mean that it’s more likely to receive fast and frequent software updates than its skinned cousins like the CLIQ. The Google Experience is sort of the “gold standard” Android showcase for the company, so to speak, and it’s in Google’s best interest to keep it rock solid at all times — and since there’s no third-party skin to revalidate after every Android version is released, the update process should go a heck of a lot smoother.

One thing to keep in mind: when it comes to media syncing, you’re in the same boat you were for previous versions of Android — which means sideloading or additional desktop apps. doubleTwist has just introduced DROID compatibility, though the experience leaves much to be desired. In fact, after our tests, we’d say you’re better off just mounting that SD card and dragging your content over.
Gallery: Motorola DROID / Android 2.0 screenshots

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Navigation

One of the biggest pieces of news (perhaps the biggest) to come out of the DROID launch was the introduction of dedicated, fully realized turn-by-turn navigation which integrates with Google Maps. The DROID makes further use of this functionality by switching into a nav mode when snapped into a dock (you can also enter the application normally, sans dock). Google has gone all out on this, providing a rich mixture of its satellite, map, traffic, and location info with text-to-speech directions. Of course, the big G takes it one step further and adds layers like parking info, ATM spots, restaurants, and gas station locations (amongst others) to the stew, making the navigation more robust than many dedicated PNDs — which would explain that nasty drop in Garmin and TomTom stock we saw yesterday.

In our tests, the nav worked excellently for the most part, though as you can see in the video above, we did run into some minor issues on our hunt for cannoli. It’s not uncommon for a GPS unit to send you the wrong way down a one way street, and maybe it was just unlucky coincidence that it happened on our first outing, but being told to turn left where you can’t — then being sent in a loop — doesn’t fill us with warm, fuzzy sensations. Still, the navigation is super intuitive and cleanly laid out, and even if there were major issues (which there really aren’t), it’s hard to knock a service that is completely free. We think a little more time and some longer trips will help put it in better perspective, but we like what we’ve seen so far.

Accessories


The DROID will get a few nifty extras when it launches, most notably a dock for setting your phone on a nightstand (or appropriate flat surface), and a car mount for using the device as a proper GPS unit. Both are notable because they use sensors to alter the DROID’s functionality. The dock turns the DROID into something that looks not entirely dissimilar from Verizon’s now defunct Hub, while the car mount just boots the phone into nav mode. Both are nice touches, and you’ll want the car mount if you plan on taking Google up on that offer of free satnav.

Battery life

We haven’t had a lot of time to put the DROID through its paces when it comes to battery life, but at a glance it seems to be holding its own against the current crop of 3G devices — impressive considering it’s only packing a 1400mAh battery behind that extremely sexy door. Paul Miller, who has been concurrently testing the phone, claims he had 24 hours of on and off usage before requiring a recharge (syncing, but no major phone calls or lots of screen time). In general, you won’t be blown away by the DROID’s staying power, but it doesn’t deviate in any wild ways which should make you take pause. It’s solid, not breathtaking, and it seems better than the CLIQ, which — despite using the same battery — typically manages to just barely eke through a day’s worth of typical use.

Wrap-up


It will be difficult for casual observers not to see the DROID as a kind of anti-iPhone in Verizon’s arsenal. Certainly the company has played up the comparison with its “DROID does” ad campaign, and it’s no secret that Verizon and Apple have previously had some friction — the V famously passed on the first-generation iPhone, after all. Of course, it’s easy to draw parallels between the two devices; as with most current smartphones, they share a tremendous number of similarities, though there is plenty that set the two apart as well. And that’s really kind of the point — it’s useless to look at devices like this in black and white, or to try and figure out if an Android device on Verizon is better than an Apple device on AT&T (or any other device on any other carrier, for that matter). What it ultimately comes down to when judging this kind of device is more complicated than a “yes” or “no” answer.

If you must compare the DROID to the iPhone, then know that the Android platform still has a ways to go before the experience of using the phone is as seamless as the one Apple has created — but also know that Apple has a long way to go before its messaging, email, and customization can match what Google is offering. Both products have very distinct strengths and weaknesses.

So, is the DROID a good smartphone? Yes, the DROID is an excellent smartphone with many (if not all) of the features that a modern user would expect, and if you’re a Verizon customer, there probably isn’t a more action packed device on the network. That’s not to say the device doesn’t have its faults; the camera was unpleasant to use, the application selection feels thin in both quantity and quality (despite the claim of 10,000 options), and the phone has bits of basic, non-intuitive functionality that might chafe on some users after a while. But even still, it’s hard not to recommend the DROID to potential buyers eager to do more with their devices. It’s easily the best Android phone to date, and when you couple the revamped OS, Verizon’s killer network, and an industrial design straight from a gadget enthusiast’s fever-dream, it makes for a powerful concoction. Ultimately, the DROID won’t usurp the iPhone from the public’s collective mindshare or convince casual users that they must switch to Android, but it will make a lot of serious geeks seriously happy — and that’s good enough for us.

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Motorola DROID review

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HTC Hero review

July 24th, 2009 No comments

HTC Hero review


The HTC Hero has been an object of lust for some time now for gadget enthusiasts. Even from the earliest days of leaked hardware shots and blurry demo videos of its UI, smartphone fans seemed to agree that the company had finally achieved what has been missing in the world of Android. Namely, a polished and attractive device — polished enough to go head-to-head with the iPhone — that kept its open source heart. So, here we are months later with an actual, bona fide Hero in our midst. Yes the reports were true, it is a beautiful device, both inside and out (though of course opinions differ on that chin). But does being a beautiful device mean Android is about to move to a bigger stage? Is HTC’s spit-shine enough to overcome some of the hurdles that have plagued the platform? That question — and more — is answered in the text below, so read on for the full review.

Hardware


Industrial design

In terms of overall design and layout, the Hero is very much a product of evolution. Like its forebears the G1 (or Dream) and MyTouch (or Magic / Ion), the general stats like screen size, technology, and resolution, button placement, unit size and weight, and basic aesthetic are pure HTC. Like those previous devices, the Hero contains a smattering of hardware buttons on the base (or chin as some call it) of the phone, including a home, menu, back, send, end, and dedicated search key. The device also sports a trackball in this area, which shouldn’t surprise any Android aficionados.

Where the Hero breaks from convention, however, is in the overall look and feel of the phone. If the Dream and Magic felt plasticky and cheap (they did), the Hero is quite the opposite — it’s like a solid brick in your hand. The casing is made of a soft-touch material (Teflon on the white version to prevent dirt), and the shape of the device takes a much more severe, almost rectangular slant. The buttons along the bottom are small, evenly spaced ovals (save for the search and back key — we’ll get to that), the earpiece is covered in a stylish mesh, and the volume rocker on the side is a smooth, single button. The screen also uses a new oleophobic treatment (similar to the iPhone 3GS), and thankfully HTC has added a 3.5mm headphone jack to the top of the phone.


Overall the appearance is sleek and modern — it’s like the Magic was beamed to the year 3000 for a redesign. Besides the chin (which some people will nitpick, though we don’t mind), the Hero is a home run when it comes to looks, though it’s not without issues. One of our main gripes with the phone is the layout of the hard buttons. The four across the top don’t bother us much, but the placement of the “back” key is a huge pain. It basically forces your hand into a cramp-inviting position — it’s an unnatural move for a key you’ve got to use a lot. If you’re left handed, it’ll seem fine (great even), but as a righty, we found it inconvenient and uncomfortable. It’s actually perplexing as to why the back button lives where it does on the Hero — the Magic’s placement is much more accessible and a lot more comfortable to use for righties or lefties.

Internals

The guts of the Hero should seem familiar to most gadget buffs — they’re essentially identical to HTC’s Magic (at least the Rogers version). What does that mean for you, end user? It means you’re stuck with the same Qualcomm 528MHz CPU, the same 288MB of RAM, and a paltry 512MB ROM. The onboard radios include WiFi, GPS, Bluetooth, and a quad-band HSPA cell chip. The model we tested is the European release of the phone, and as such is only able to access EDGE networks here in America. Luckily for us we don’t leave the house much, so most of the time we were on WiFi. So just to be clear, beyond the new screen coating, industrial design, and improved camera, this phone is the HTC Magic inside.

Screen


The display on the Hero is gorgeous, no doubt. Using a similar smudge resistant material as the iPhone 3GS, it certainly seems to repel oil, though you’ll still find yourself wiping it clean on a regular basis. The 3.2-inch, 480 x 320 capacitive touchscreen works well, but not notably better than its predecessors — in terms of color and clarity, however, the Hero’s LCD is on par with the competition. One nice added feature is a proper light sensor here, so automatic dimming works as it should, whereas neither the Dream nor the Magic can take advantage of the eye- and battery-saving functionality. There’s nothing particularly special about this screen, however we noted a bit less blurring while scrolling through long pages or detailed images, a problem which we’ve been bothered by with the Hero’s Android brothers. One problem that plagued the unit we were testing was screen freeze ups — it just simply wouldn’t accept any input. This seemed to happen mainly on the homescreen, which made us feel like it might be more of a software problem than a hardware issue (we’ll get to that momentarily).

Camera


The Hero’s 5 megapixel camera is pretty darn amazing, we must say. Coming off of most devices with their paltry 3-or-so megapixel entries, it’s a real treat to have an onboard cam which can actually stand in for a proper shooter. While the image quality isn’t up there with dedicated point-and-shoots, it’s certainly leaps and bounds better than the nearest competitor, with near-macro focus length. We take a little bit of issue with HTC’s UI design on the camera app — using the sometimes-slippery trackball for both zooming and snapping shots seems kind of ill-advised to us, though we didn’t have much trouble with it (a toggle to cancel zooming would be nice). As with most phone cameras, the colors weren’t quite as vivid as we would have liked — bright hues somehow came out murky with the Hero — but we weren’t expecting the world here. HTC seems to have tweaked shutter speeds and processing as well, as snapping photos was noticeably faster than on the earlier Android phones, though we still think the iPhone 3GS and Pre feel tighter (of course the Pre doesn’t have to worry about that pesky focusing stuff).

On the other hand, video recording on the Hero wasn’t quite as awesome an experience as still photos were; the maximum resolution is a pathetic 352 x 288, and even at that resolution we experienced noticeable hiccups and stalls in our videos. We’re not asking for much, but we’d at least like some smooth VGA here. If you plan on using this for any kind of decent video — think again.

Speaker

We’re big speakerphone users, so the external audio of a device is actually important to us (besides, how else can we entertain friends with the “Ras Trent” video while out and about?). The speaker on the Hero is definitely up to the task, producing loud and clear audio while on calls or listening to music. Of course, no one is really going to jam this way very much, but at the very least you can make our your tracks pretty clearly. For calls, the speaker and microphone seemed pretty outstanding to us (we were testing mostly with T-Mobile, mind you).

Battery life

We were impressed with the Hero’s staying power, though we’ll reserve our final judgments till we have a device running US 3G to look at. On EDGE / WiFi, we saw impressive, full day use with a single charge. Standby didn’t seem to pull much power, though it was obvious that many of the widget updates were just waiting till we woke the phone up, which made for maddening floods of syncing and updating (a real drain on speed). Overall, the Hero beats the pants off of our G1, and gives the Magic a run for its money. Battery life was favorable in comparison with the iPhone 3GS, and obviously puts the Pre in a world of hurt.

Software


HTC’s take on Android


As you should know, HTC has sunk a huge amount of time (and money, we assume) into giving Android a major makeover. If you’re familiar with the company’s work on Windows Mobile devices, then the look and feel of the new HTC-ified Google OS should make perfect sense to you. Sense is a good word, actually, since the company calls its new UI the “Sense Experience,” which is really another way of distancing itself from TouchFLO iterations of the past (though there is clearly a lineage here).

Essentially, almost every aspect of Android has been reskinned and tweaked on the Hero. From the windowshade notification area to the dialer, HTC has left its mark across the device — and it’s a pretty handsome mark. The general design is much more on par with contemporaries such as the Pre, iPhone, and recent versions of the BlackBerry OS. You probably know what that means: lots of alpha layers, dark, shiny blacks and grays, and the occasional brightly colored highlight hue. It’s all extremely slick — if you didn’t know Android well, you might assume it’s a completely different OS… and maybe that’s what HTC is hoping. We obviously like the reworked graphics, but it’s annoying to see how the fresh paint job bogs the phone down in places. In particular, the calendar app which is fairly nimble on standard builds of Android seems sluggish here, and we noticed the same kind of jittery behavior in other apps which function just fine on our Dreams and Magics.

Two other changes of note are somewhat major in the Hero build of Android. Firstly, as has been widely reported, the phone can access Exchange accounts — a feature not found on any Google-branded devices (though present in the Rogers variations of HTC’s other phones). Secondly, the device has an underlying social networking tie-in (a la webOS) which can pull in Facebook, Twitter, and Flickr data in various spots on the phone, and also allows you to move media and messages between the services.

HTC refinements

What is notable is the fact that the underlying guts here are really no different from Android 1.5, save for some HTC-specific tweaks such as the company’s onscreen keyboard (more on that in a moment), aforementioned dialer, and other nips and tucks, largely cosmetic. For instance, instead of providing a tab to pull up your applications, HTC provides a button reminiscent of the Pre’s home icon (which incidentally does the same thing). Still, there are quite a few functionality tweaks onboard as well, including the addition of multitouch in the Hero’s photo app and standard (but heavily skinned) Android browser. Sorry Google Maps fans — no love on that front.


Google’s touch keyboard has been completely dashed here in favor of HTC’s iteration, and that’s a good thing… to an extent. The keyboard is certainly usable — even good sometimes — but it’s hardly a competitor to Apple’s onscreen QWERTY, and not even in the same universe as a physical keyboard. We know a lot of readers have been on the edge of their seat about whether the Hero’s lack of keys would be a detracting factor, and despite a tremendous attempt by HTC here, it certainly is (of course we feel similarly about the Magic). We found ourselves regularly frustrated by the speed of typing (which can sometimes hang painfully, a la iPhone OS 2.0), and some of the auto-correction, which is typically good, but can be maddening when incorrect. Keep in mind, we really, really wanted to like this keyboard, but the more time we spent with it, the more frustrated we became by it. Trying to tap out an address in Google Maps while walking somewhere, for instance, was a truly unpleasant experience.

On the other hand, HTC has made marked improvements in the phone functionality on the Hero, making the dialer and contact management pages a joy to use. Getting to number quickly is a cinch since you’re able to use the numeric keypad to call up both strings of numbers and names, and the company has forgone tabbed entries on contacts for a combined recent / missed page coupled with your contact list. HTC has also improved the music player here (a badly needed upgrade), though like so many other applications on the phone, it feels sluggish when compared to its rivals’ experiences. We had the same feeling when using the browser — another spot where the software falls victim to the phone’s underpowered hardware — the web experience on the Hero was typically slow and frustrating.

Overall, the changes the company has made with Android do make the OS feel more complete and modern, but it seems to be at the expense of performance. We could almost feel the 528MHz processor struggling to keep us as we paged through seven homescreens of widgets — most accessing data in the background — and when we took at a look at the task list, it was clear that most of our memory was being sucked up with scores of little processes. It seems like HTC has made a software suite for their next generation of phones, but tacked it onto its current one, and the combo is a bit messy at times. We won’t knock them for aiming high, but we don’t know how much we enjoy the lag and stutter of the current Hero build.

Widgets and new applications

HTC has loaded the phone with a slew of new applications and widgets — and the company has made a lot of the right choices. We’ve also felt that one of the really untapped resources Android had was its widget implementation, so it’s really nice to see that HTC has taken up the mantle here. Unfortunately, these aren’t standard Android widgets, so as far as we know, you’re only going to be seeing them on HTC phones.

Of course there are the standard clock and weather widgets (both beautiful, mind you), though the company has provided a number of other options that really do improve the day-to-day use of the phone. We’re not going to run through every single one, but we do want to mention the notable additions.

To start with, HTC has gone to the trouble of creating it’s own Twitter client, Peep. The application lives in two places on the phone; the first is a variable sized widget for your homescreen which allows basic functionality like reading recent tweets and updating your status. The second iteration is a full-on app which offers robust options along the lines of Tweetie for the iPhone. While the application is excellent at what it does, there is some disconnect between the widget and the program itself. Like other parts of the OS, Peep seems to be hampered by the slower CPU and limited RAM as well — scrolling can sometimes be stuttery, and it often takes some doing to refresh its content.

Another notable widget / application combo is Footprints. The premise is simple: it allows you to quickly snap a photo and geotag your location, then gives you options for sorting the content as favorites, restaurants, shopping, etc. It’s actually a pretty clever little idea, and for those who travel or are planning a trip, along with that 5 megapixel camera, it’s a nice addition to the phone.

Interestingly, our favorite widgets are actually simple toggles — switches which allow you to flip services like WiFi, mobile networks, Bluetooth, and Airplane Mode on and off without jumping into your settings screen. During testing, we found ourselves putting these small, icon-sized micro apps into heavy rotation. It’s a thoughtful inclusion which shows HTC is actually paying attention to how users operate their phones.

Flash

So Flash is kind of a big deal on new smartphones. The iPhone doesn’t have it, the Pre doesn’t have it, BlackBerry devices don’t have it… but the Hero does. Unfortunately, in our testing, we found the inclusion actually hurts operation of the phone more than it helps. When browsing to a site heavy on Flash (there are many), the browser loading times were abysmal. Furthermore, trying to view videos in-window produced choppy, nearly unwatchable results. You may have a better experience with lighter kinds of content, but in our opinion the main reason to introduce Flash into a mobile environment is to allow for broader media viewing options, and in the current state of this Flash player, you’re not really going to get much mileage out of it.

Wrap-up


The Hero represents a valiant effort from HTC — though unfortunately, the company appears to have bitten off more than its last-generation hardware can chew. If this build of Android were to be loaded atop the guts of a 3GS or Pre, the performance would likely be astounding, but fused with the two-year old architecture of previous devices, it’s mostly disappointing. We’re not saying this isn’t the best build of Android on the market — we think it is. What we are saying is that this build is a bit too much for a device like the Hero to handle, and that makes for an uneven, sometimes frustrating experience. Going into the review, we desperately wanted to love this phone, but given the combination of a few poor hardware choices and an OS which outclasses the device it runs on, we can only recommend that you enter at your own risk. HTC has an explosive entry in the smartphone category with what its done on the software side… now it just needs the hardware to match.

with thanx from here

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HTC Hero review

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iPhone 4.0 OS: event based modes, intellingent and scheduled communications

July 3rd, 2009 No comments

iPhone 4.0 OS: event based modes, intellingent and scheduled communications » Unwired View

iPhone 4.0 OS: event based modes, intellingent and scheduled communications

Now that with 3.0 OS iPhone has basically caught up with the traditional smartphones in functionality, it may be time to look how Apple can make the next generation devices even smarter.

We’ve already seen some of the things, like integration between Mapping and Calendar app in recent Apple patent filings. Some new patent applications from Apple reveal even more.
iPhone event based modes

One such patent application, called “Event-based modes for electronic devices” describes how your iPhone 4.0 device could be able to automatically adapt to different locations and life events.

iPhone 4.0 event based modes
iPhone 4.0 event based modes

The “life events” can include such things as:

any location-based event (e.g., the device entering or exiting a specific geographical location, such as a country, or a specific type of location, such as a movie theater, etc.), any environment-based event (e.g., the device being subjected to a specific physical orientation, movement, temperature, sound, light, etc.), any calendar-based event (e.g., the device reaching a specific time of day, day of week, date, etc.), any usage-based event (e.g., the device being used for a specific function, for a specific period of time, the device’s battery having less than half of its capacity remaining, etc.), any news-based event (e.g., the device receiving information about a particular worldly occurrence, such as a weather forecast, news report, or sport score, etc.), and combinations thereof.

In reaction to these life events your iPhone would be able to to automatically reconfigure it’s settings – e.g. switch the sound off and turn on a voicemail when calendar shows that you are in the meeting; prioritize certain functions and assets based on your location and time – e.g.messaging functions, e-mail access and notifications during working hours and when device knows you are in your office, music and multimedia when you are out of your office in the evening; turn off or limit some power hungry functions -e.g active data connection – when your battery is running low, etc;
Scheduled communications on your iPhone

Another Apple patent app, called “User-programmed automated communications “ is somewhat similar to the one above, but describes a way for you to automatically schedule/preset communications activities based on calendar events, your location, caller id and other conditions.

iPhone 4 Scheduled communications

iPhone 4 Scheduled communications
E.g. your iPhone can automatically send a birthday greeting SMS or e-mail to your friends on a certain date, play a specific message based on caller id, if you are unable to pick-up the phone at the moment, send another message to your colleague if your haven’t answered his voicemail message in an hour, set-up a call with John on specific time, if a calendar entry says “Call John”, or send an e-mail to your friends in LA when you arrive there.
Intelligent iPhone communication modes

Most of today’s smartphones are pretty dumb when it comes to setting up communications with others and reacting to communication requests. So it’s up to you to make it right.

Your phone doesn’t really care that you are in a meeting right now, so it’s your problem if you forgot to turn the sound off and some telemarketer calls. When you login on some IM service, all your contacts get an update that you are available, and it doesn’t matter that you only want to show that to your family and closest friends. And when your are unable to pick up the phone, people calling you are left wondering where the heck are you. And there’s no way to tell the boss that you are closing the deal with a client right now, without broadcasting this to everyone else.

Well, patent app called “Systems and methods for intelligent and customizable communications between devices” shows how Apple might be able to do something about that.

iPhone 4.0 intelligent communications
iPhone 4.0 intelligent communications
By that I mean:

select appropriate communication modes for incoming communications requests based on a user’s preferences and availability. In addition, the communications device can determine the communication modes of a user based on the current activity and allow the user to provide customized information to his contacts.

If implemented in iPhone OS, the new software will let to set up various communication modes, different reply messages, availability notifications and status updates to all your contacts and contact groups in an address book. These modes then can be turned on/off manually or automatically based on your location, time of day, calendar entries or current activities.

Of course, all of these are just patent apps. But most of these things, if implemented right can make your iPhone much more useful and capable device.

And Apple is not the only one working on the ways to make your next phone an intelligent device. Google also has some similar ideas in that direction, and I am sure Nokia ain’t sitting still too.

I guess our smartphones may actually become smart in a few years.

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iPhone 4.0 OS: event based modes, intellingent and scheduled communications

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Apple iPhone 3G S and iPhone OS 3.0

June 18th, 2009 No comments

Apple iPhone 3G S and iPhone OS 3.0 | Walt Mossberg | Personal Technology | AllThingsD

Apple Inc.’s iPhone has been a smashing success, redefining the smart-phone market and creating a new hand-held computing platform that has attracted over 50,000 third-party apps, or software programs, in less than a year. With its nearly identical sibling, the iPod Touch, it has sold a combined 40 million units since June 2007, when the computer maker plunged into the phone business.

But the iPhone is drawing increasing competition from entrenched smart-phone makers anxious to emulate the upstart. The most significant of these is Palm’s (PALM) impressive new Pre, which is off to a good start with an estimated 100,000 or so units sold since it launched on June 6.

So, like a shark, Apple (AAPL) must keep moving. This week, it is introducing two new products designed to consolidate and increase its position as the leader in this new generation of hand-held computers. I’ve been testing both and I like them a lot, with some minor caveats.

One of the new products is a refreshed model of the iPhone itself, called the iPhone 3G S. It looks the same, but offers more speed, more memory, more battery life, and a few new features, including video recording and a better camera for still photos.

The second is OS 3.0, the third version of the iPhone’s operating system, which comes on the 3G S and also can be installed on all prior iPhones and Touches. It includes a much longer list of added features, some innovative and some long overdue catch-ups to other phones. These include such widely requested capabilities as cut, copy and paste; systemwide searching; a wider virtual keyboard; and a feature called MMS that allows users to send photos and videos directly to other phones without using email.
iPhone Chart

Apple last week also made a bold business move to complement these new products. It decided to keep making the current model, the iPhone 3G, and to slash its price by 50%, to $99. That’s an unheard-of price tag for a pocket computer of this power and versatility, and gives millions of additional consumers a reason to choose the iPhone instead of a competitor.

In my tests, both the new phone and the new operating system performed well, with a few small exceptions. I believe the two strengthen the iPhone platform, make it likely the iPhone will continue to attract scads of apps, and are good for consumers.

But I also regard these changes as more evolutionary than revolutionary, and I don’t think this latest iPhone is as compelling an upgrade for the average user as the 3G model was last year for owners of the original 2007 iPhone.

Current iPhone owners can get an improved product by merely sticking with their existing phones and upgrading to the feature-laden new operating system, which is free (it costs $10 for iPod Touch owners), rather than shelling out at least $199 for the new iPhone 3G S. And many new iPhone buyers can opt for the $99 3G model, which is not only cheaper, but also greatly improved by the new OS 3.0.

On the other hand, power users will crave the new model’s much-better performance, battery life, storage and other features. And some will want the new model because, unlike the current model, it’s capable of handling a new cellular network feature that, in the next few years, will offer double the current data speeds.

The new, free operating system is available for download starting June 17. The iPhone 3G S will go on sale June 19 for $199 for a version with 16 gigabytes of memory, and $299 for 32 gigabytes of memory. Those memory capacities are double the amounts offered on the previous model last year at the same prices, and far exceed the built-in memory on most competing smart phones.

These prices are for new U.S. customers on the AT&T network, plus current owners who are eligible for what AT&T (T) calls a “standard” upgrade. If you already own an older iPhone, you could pay $200 more to upgrade, depending on how far along you are in your two-year service contract and how much you spend monthly. But AT&T, stung by criticism in recent days, has just decided to offer the lower, new-customer prices at launch to iPhone 3G owners eligible for upgrades at any time up to Sept. 30 of this year, even if they were originally told they’d have to pay the $200 premium.

Before I detail the new features and how they worked in my tests, let me state up-front what the new iPhone and its new operating system don’t deliver. The iPhone still lacks a physical keyboard. It still can’t run more than one third-party app at a time, as the Pre does. Its otherwise excellent Web browser still can’t play videos created in Adobe’s Flash software, which is widely used on the Web. And it still isn’t available on any U.S. carrier besides AT&T.

Also, AT&T won’t enable MMS until late this summer, even though dozens of other iPhone carriers in other countries are doing so immediately. And AT&T hasn’t set a date by which it will offer tethering, a new iPhone feature that allows the device to be used as a modem for a laptop. Other carriers in other countries are allowing this right away.

Here’s a rundown of the most important new features of both the new hardware and software, and how they performed in my tests.
The iPhone 3G S

Speed: To me, this is the most important feature of the new iPhone 3G S. In fact, the “S” in the name stands for speed. During my week of testing, the new model proved dramatically snappier in every way than my iPhone 3G. Its processor is 50% faster than in the prior model, and it sports a new graphics chip.

Applications opened much more quickly. Web pages loaded far faster. The camera was ready to use almost instantly. And I never once saw the occasional, annoying iPhone behavior where you strike a key while typing and it sits there, seemingly stuck, before you can continue.

Cellular-data speeds were about the same, but in repeated testing on different Wi-Fi networks, the 3G S racked up speeds 30% to 50% faster than on the 3G running at the same time on the same networks.

Battery Life: On my 3G iPhone, I usually could make it through the day, but it was often a close call, with the battery indicator winding up in the red. By contrast, the new model did much better, never hitting the red zone and rarely requiring interim charging at the office or in the car, even though, because I was testing it, I was pounding it much harder than usual, making more voice calls, playing lots of videos and music, trying numerous apps, constantly downloading email from two accounts, and syncing two calendars over the air.

Apple claims about the same talk time for the new model as on the old, and about the same Web-surfing time over the cellular network. But it says the 3G S gets about 50% more battery life when playing videos or surfing the Internet over Wi-Fi and 25% more time — an astounding 30 hours — for continuous music playback.

Memory: With the new 32-gigabyte model, I was able to store over 3,000 songs, more than 1,600 photos, 74 videos, 67 applications, 400 emails, nearly 1,000 contacts, months of calendar data, and dozens of documents, and still have 5 gigabytes left over—more than most phones offer out of the box.

Camera: The new model’s camera has a 3 megapixel resolution, up from 2 megapixels, and has autofocus and a feature that lets you tap the screen to change the focus to an object or person in the background of a shot. It still lacks zoom or a flash, though it does better in low light. It also has a macro feature for close-up shots. In my tests, all of this worked, but I didn’t think the pictures it took were dramatically better than those on the old model, and it can’t compete with phones like Nokia’s (NOK) new $700 N97, which has a 5-megapixel camera with zoom.

Video: The new video recorder worked well, even in low light, and lets you post videos directly to YouTube, among other places. You can also trim your videos right on the phone. This all worked well, but the videos aren’t high definition, and pale in comparison to those on the latest HD model of the popular $229 Flip pocket camcorder.

Voice Control: By simply holding down the new iPhone’s home button, you can dial contacts and control music playback by uttering voice commands. The phone will even tell you which song is playing. Like most voice-recognition systems, this one isn’t perfect. But it worked most of the time.

iphone-3gs-compass

Compass: I don’t consider this important for most users, but it did work when I was walking or driving. It can orient maps in the direction you’re heading.

Small Touches: You can optionally turn on a new battery indicator that shows a precise percentage of battery life left. The screen has a new coating that resists oil and grease from fingerprints.

Downsides: The new phone crashed on me twice during my tests. Once, the voice-control feature killed the sound on the built-in iPod, requiring a reboot. But I couldn’t replicate this problem. Another time, the phone froze while downloading a TV show. Apple blamed this on a prerelease server issue, and it didn’t happen again.
iPhone Operating System 3.0

Copy, Cut and Paste: Apple is late with this common feature, but it’s the best implementation I’ve seen on a phone. In a text page, you just double tap on a word, and it is selected with little handles around it that let you expand or contract the selected area. Then, you just click on a copy icon that pops up over the selection. To paste, you tap elsewhere in the page, or even in another app, and a paste icon pops up. Click that icon, and the selected text is pasted in. It worked well in all my tests.

The feature works a bit differently for some Web pages, where you hold down your finger over an area and it selects a whole block of text, like a paragraph, but still has the handles that allow adjusting the selection. It also allows copying and pasting photos. You can also just select a word or a section or a whole page of text and delete it. And if you want to undo a paste, just shake the phone.

Some Web pages and third-party apps don’t yet support this feature, but most do.

Search: Before, you could search only in the Contacts app. Now, there are search features in Mail, Calendar, the built-in iPod and Notes. And there is a way to search the whole phone at once. You just hit the home button, slowly, twice, and a special search screen appears. Type in any phrase, and it brings up every instance in multiple apps.

This is another catch-up feature, but it works well. For instance, when I searched for the word “Phil,” it brought up songs by Phil Collins, a note about Philadelphia, calendar items mentioning people named Phil or Phillips, emails to or from people with those names, and contacts for people named Phil or Phillips.

In email, the search function will even find messages that aren’t on your phone but that are stored on the servers of certain email services. For instance, I was able to almost instantly find emails from two years ago stored on Google’s (GOOG) Gmail.

One downside — in email, search looks for words only in email headers, not in the body of the messages.

Landscape Keyboard: In older iPods, the only built-in program that supported a wider, landscape keyboard, which is better for thumb typing, was the Web browser. Now, you can turn the phone horizontally and use a landscape keyboard in the Mail, Messages and Notes programs as well.

Find My iPhone: If you belong to Apple’s $99 a year MobileMe service, you can now locate a lost iPhone on a map on any computer, send the iPhone a message saying how to return it to you, and cause it to emit a beep, even if the sound is turned off. I tested this and it worked well. You can even remotely wipe all your data off the phone.

Voice Memos: The OS includes a Voice Memo app that lets you dictate reminders or other messages, and then edit and email them. I found it worked well.

Navigation: Another catch-up feature, turn-by-turn navigation with voice prompts, is also now supported. I tested this with a third-party app called Gokivo, and it did OK, though the developer admits to a prerelease bug I encountered.

Auto-Authentication: In the new OS, the iPhone can remember your log-in credentials for commercial Wi-Fi hotspot services, so you don’t have to enter them again and again. Unfortunately, in my tests with the AT&T Wi-Fi service, this failed repeatedly in several Starbucks (SBUX) shops. Apple blames a glitch in my prerelease phone’s SIM card.

Push Notification: To make up for its lack of multitasking, the new iPhone OS has a feature where third-party apps can notify you of new events, like a sports score, or a new invitation to an online game. I tried this with a game called TapTap Revenge, and it worked fine.

Stocks: The built-in stock application now has much more detailed data, including market cap, news headlines and price/earnings ratio for each stock.

MMS and Tethering: I couldn’t test these useful features because my tests were all done on AT&T, which hasn’t rolled them out.

Minor Touches: You can now move an icon among screens with one continuous motion, instead of stopping at each screen. And there are two more screens to house icons. You can finally synchronize Notes with your PC or Mac. You also can now maintain both calendars and contacts synced wirelessly with online services and those synced via cable with your computer. And you can play games and transfer files wirelessly over Bluetooth with other iPods or Touches that are nearby.

Bottom Line: Both the new iPhone and iPhone OS are packed with features that make a great product even better. But, for many users, the software may be enough of a boost to keep them from buying the new model.

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Samsung aims for touchscreen phone market with updated Tocco

February 21st, 2009 No comments

Samsung aims for touchscreen phone market with updated Tocco | Technology | guardian.co.uk

Samsung is making a play for the title of mass-market touchscreen handset of 2009 with the launch of an updated version of its popular Tocco device. The Tocco Ultra Edition, available in the UK from next month, has a larger and much brighter touchscreen than its predecessor and the camera has been upgraded from 5 megapixels to 8.
Samsung Tocco Ultra

Samsung has also added a slide-out numberpad while making the whole phone slimmer than the old Tocco, which despite the hype surrounding the iPhone was the most popular handset among British customers signing up for a contract in the latter half of 2008, a fact that helped the Korean company leapfrog Nokia to become the UK market leader.

Part of the previous phone’s attraction was the price, with the phone available free on contracts pitched at around £25 a month – a full £20 a month less than Apple’s device.

But the new phone may find it harder to make such an impression as it is likely to be pitched at up to £35 in a part of the market which has become saturated in recent months. Nokia’s 5800, HTC’s G1 (also known as the “Google Phone” as it runs the search engine’s Android operating system) and the BlackBerry Storm have all brought top of the range specifications into the £30 to £35 a month contract range.

The £40 a month asked by Vodafone for the Sony Ericsson Experia X1 looks a little steep and is likely to come down later in the year, while the critically acclaimed Palm Pre is scheduled for release in the UK in the second half of the year, which will further shake up the market. However no pricing has been given for the Pre.

Meanwhile the HTC Touch Diamond, HTC Touch HD and LG Renoir are already very attractive in the £25 to £30 a month bracket. There is also, of course, the 8 megapixel Samsung Pixon, currently available free on a £24.46 a month contract with Orange.

The Tocco Ultra Edition (which will be called the Ultra Touch everywhere else in the world) has the same left-hand scrolling toolbar as the original phone, giving users the ability to customise their home screen by dragging icons across and dropping them. Widgets can now be downloaded to the phone “over the air” with Samsung widely tipped to announce it is opening an application store to compete with the likes of Apple’s iPhone App Store at next week’s Mobile World Congress event.

Perhaps the most striking feature of the phone is its scratch-resistant screen. It is an Active Matrix Organic Light Emitting Diode screen, which essentially means incredibly vivid colours and sharp resolution without a massive drain on the battery. Samsung has also added touch feedback, so that when you click on an icon you get little “shiver” to confirm you’ve done it.

But the stunning screen is wasted when it comes to accessing the internet. The browser is a disappointment as it renders web pages as single images instead of displaying the internet as a full screen.

The operating system also seems to let the phone down. In the brief time I had to experiment with it last week, the phone, which is based on Samsung’s proprietary SHP operating system, was slow to complete tasks, leaving me pawing away at the screen unsure if it was carrying out the requested function or not.

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Screenshots: Windows Phone, Windows Mobile 6.5, Windows Marketplace app store

February 16th, 2009 No comments

In something of an admission that it’s been looking at the consumer mobile market all wrong, Microsoft has announced it’s completely rebranding its mobile offerings as ‘Windows Phone’.

From now on, Windows Phone will be the umbrella term for all things Windows Mobile, including the brand-new WinMo operating system, Windows Mobile 6.5, which was unveiled at Mobile World Congress in Barcelona today.
Windows Mobile 6.5

Windows Mobile 6.5 has a completely overhauled user interface, featuring a large honeycomb-style grid of icons. IE Mobile 6 was also announced, and in line with the more consumer-oriented focus of Windows Phone, promises a more user-friendly Web browsing experience.
Windows Mobile Marketplace

Adobe Flash is built in as standard, but the other big win for the new Windows Phone platform is Microsoft’s application store, officially named Windows Mobile Marketplace. Like the app store on Apple’s iPhone, the Windows Mobile Marketplace offers users a single destination to download mobile applications from Microsoft and third-party developers, such as Facebook, directly to the handset.
honeycomb
The Marketplace is pegged to go live in the fourth quarter of 2009, proving for sure that Microsoft is nothing if not late to the mobile marketplace — Apple and Google have had app stores since 2008. But better late than never.
My Phone

Microsoft’s other major announcement was its My Phone service. My Phone is essentially a mobile backup solution, not dissimilar to Apple’s MobileMe. It’ll allow a complete backup of personal data such as contacts, messages and MP3s, over 3G networks or Wi-Fi, to Microsoft’s backup facility. Lost your phone? Just get a new one, log in, and your data’s pulled right back down to the new handset.

What’s more, My Phone will be free, supported by advertising — but not on the phone. Your backed-up files will be accessible on your PC, and ads will be displayed as you browse these on your computer. But if you only use your phone, you won’t see ads.

At the time of our briefing, total storage for My Phone wasn’t set in stone. Internally, Microsoft has been testing the service with 200MB, but it’s almost certain it will be in the region of 25GB when it launches later this year.

We expect to see much more of Windows Phone and Windows Mobile 6.5 as this year’s Mobile World Congress progresses, but until then have a peek at some hot-off-the-press official screenshots of Windows Mobile 6.5’s revamped user interface over the next few pages.

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Video Chats Overcome Clunkiness

February 5th, 2009 No comments

When AT&T demonstrated its video telephone at the 1964 World’s Fair, everyone — including AT&T — pretty much figured that it would be the future. People wouldn’t just hear each other over the phone — they would see each other, too.

Skype 4.0 for Windows allows switching among multiple calls by clicking on the list of names.
What everyone forgot, of course, was a little factor called human nature. People don’t want to be watched on the phone. You don’t want to have to make yourself presentable, to perform or to give up the freedom of multitasking. In the absence of video, you can walk around cleaning, perform small acts of personal grooming, maybe roll your eyes at a stupid comment.

And so here we are, 45 years later, still making audio-only phone calls. Not because of technological limits, but human ones.

So what about Skype?

If you’re under 30 or so, you probably know all about Skype. It’s a free program (Mac, Windows or Linux) that connects you to other people who have Skype. You can type instant messages back and forth, make crystal-clear audio calls, and, yes, even make video calls, provided your computers have webcams or built-in cameras — all without paying a penny.

No wonder more than 300 million people have tried Skype. It’s a natural for the college crowd, in particular; free calls are especially attractive when you’re young and broke and miles from your friends and family.

Of course, plenty of other programs do the same things: iChat, Google Talk, MSN Messenger, AIM, Yahoo Messenger, SightSpeed and Oovoo. But because of its simplicity, its quality and its early start, Skype is the one whose name has become a verb.

On Tuesday, after a year of public testing, the Skype team (now owned by eBay) released Skype 4.0 for Windows, which the company calls “the biggest new release in Skype’s history.”

The first change strikes you immediately — and during the months of public testing, caused howls of protest among the faithful: Skype is no longer a flotilla of little windows dancing around your screen. It’s now a single consolidated window. You can still carry on multiple chats or audio calls simultaneously, but you switch among them by clicking their names in a list at the left side, rather than juggling multiple windows. (A variation of the old arrangement is still available.)

All kinds of useful features are on display. You can drag various sections of the software to resize them; discreet notifications pop up from your system tray when people are trying to reach you; you can import the address book from Hotmail, Yahoo or Outlook.

The most important changes in Skype 4, though, have to do with video calls. If you’ve ever used video-chat programs before, then you know what an unsatisfying experience it can be. The picture breaks up. Connections are dropped. Clarity comes and goes.

Worst of all, there’s that annoying delay that makes both you and your conversation partner seem slightly dimwitted. Reactions lag, jokes fall flat and you wind up accidentally interrupting each other — “Oh, I’m sorry, go ahead ”— all because there’s a one-second delay between saying something and its arrival at the other person’s speakers.

The video quality still varies when you use Skype. Fast Internet connections and fast computers still work better than slow ones. But if you do have a good setup — wow. With certain Logitech or Philips webcam models, Skype 4.0 can deliver a picture that’s as big and sharp and smooth as a TV picture (30 frames a second, 640 by 480 pixels), with almost no delay.

In my test calls to friends in California, New York and Virginia, we were amazed at what a difference it makes when the delay goes away. (Maybe, for its next trick, Skype can lend its technology to the world’s cellphone carriers.)

Just for kicks, we then tested iChat, Oovoo and Sightspeed under the same conditions, on the same computers. None of them matched Skype’s immediacy or video and audio quality.

According to the company, you get the best results if both parties are using Skype 4.0 for Windows (or Skype 2.8 for Mac). But some quality improvement will be apparent even if only one party has the latest.

Skype’s audio quality has always been terrific — more like a CD than a telephone, so if you have decent speakers, audio calls have an eerie, you-are-there presence. But the company says that the new version requires only half as much data to transmit all of that sound. In other words, no matter what your Internet connection, you’ll probably hear an improvement.

Skype’s video now offers some handy bells and whistles. You no longer have to begin a video chat by first starting with an audio call, for example; there’s a dedicated Start Video Chat button. You can also expand the window to full screen, or capture a still image during the call, with one click.

You can resize both your partner’s video image and your own, smaller picture-in-picture image, or drag them around the screen to suit the situation. And a small utility strip below the picture offers space to type Web addresses or other instant messages to your partner. You can even send a file to your pal by clicking the Send File button in this box.

Still, the new Skype is not necessarily the king of video-chat apps. It’s missing some big-ticket items that you can find in its rivals. For example, although Skype can accommodate several participants in a typed chat or an audio call, video calls are strictly one-to-one.

In programs like Oovoo, SightSpeed and Apple’s iChat, by contrast, several of you can be on a single video call, creating virtual meetings that bring together participants from far-flung corners of the globe without ever involving airplanes. In this economy, that’s not such a bad idea.

SightSpeed also offers a “video answering machine”— your buddies can leave a video recording for you when you’re not around. The paid versions of SightSpeed’s service also offer one-click recording of your video chats, which can be a useful record indeed, especially in matters of the heart (or business deals).

Weirdly, Skype 4.0 doesn’t offer screen sharing — an indispensable collaboration and troubleshooting tool that’s in Skype for Macintosh. It lets you see your buddy’s computer screen and even operate the mouse by long distance. (“Coming soon,” says Skype.)

And while we’re quibbling: it’s great that Skype offers you the chance to place calls from your computer to somebody’s actual telephone for a couple of cents a minute — that, after all, is how the company makes money. (Rates are, for example, $3 a month for unlimited calling to United States and Canadian phones, or $10 a month globally.) But Skype really shouldn’t charge you to send text messages this way. Other chat programs let you send text messages straight to people’s cellphones at no charge to you.

Even so, Skype 4 is better than before, and it’s free, and that means it’s a no-brainer to upgrade. So if video calling is inching closer to being instantaneous, clear, and satisfying, does that mean that AT&T’s 1964 vision will finally come to pass? Will we one day adjust to the idea of being on camera every time someone calls?

Nah.

In the end, video chatting isn’t a replacement for phone calls but a supplement to them, a perfect way to check out someone’s new place, check in with distant family members and friends or show off a new talent (or baby). They saw the possibilities back in 1964 — they just didn’t realize that we wouldn’t always want to use them.

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Video Chats Overcome Clunkiness

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Verizon Web Phone Targets Home Users

January 24th, 2009 No comments

Verizon Communications Inc. will market a snazzy Internet phone that works with any high-speed Internet service.

The new home phone, called the Hub, aims to retain existing landline customers and attract other carriers’ customers, the company said. The phone will deliver streaming video services and work with Verizon Wireless text messaging and location services.

[Verizon Communication's Internet phone] Verizon Wireless

Verizon Communication’s Internet phone for the home offers streaming video and a location-finding service for Verizon Wireless customers.

Verizon Wireless, a joint venture of Verizon and Vodafone Group PLC, will sell the phone in its retail stores beginning Feb. 1. It costs $199 after a $50 rebate. Customers must sign a two-year contract with a monthly charge of $35.

Internet calling has been available for several years, with providers such as Vonage Holdings Corp. offering equipment and services to route calls over the Internet. But the Hub adds a new level of sophistication, offering a range of video and information services beyond calling.

The cordless handset sits in a docking station with a 7-inch touch-screen display for streaming video with news, sports and traffic information. It can also display movie times and facilitate ticket purchases through Fandango. A voicemail feature presents voice messages similar to an email inbox.

It will also come with several features that integrate Verizon cellphones, including the ability to send text messages and Verizon’s Chaperone locator service, which lets users ping their children’s phones to see where they are on a map. In the future, the phone may also work with wireless services from other carriers including Sprint Nextel Corp. and AT&T Inc., executives said.

Mike Lanman, chief marketing officer of Verizon Wireless, said the company isn’t concerned about selling the device even as consumers are tightening their belts. “People want access to information and media content,” he said. “I think it’s an investment families will be willing to make.”

Telecom providers don’t generally design and sell landline phones themselves, but they have started making their own sophisticated handsets in a bid to keep customers from dropping home phone service. AT&T’s HomeManager, a phone made by Samsung Electronics Co., has a similar look and feel to the Hub and many of the same information services, but it offers traditional phone service rather than Internet calling. Verizon has been slow into the Internet calling market. The carrier has had a limited Internet calling service called VoiceWing, but hasn’t marketed it extensively. It has, however, aggressively asserted its patents in the area, suing Vonage in 2007. The companies eventually settled.

Write to Amol Sharma at amol.sharma@wsj.com

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Nokia Joins the Push to Do It All While on the Go

December 2nd, 2008 No comments

New Smartphone Will Offer a Touch Screen, Fast Internet Access and Customized Features; Maps Show Landmarks in 3-D

Nokia Corp. unveiled an ambitious new smartphone with a touch-sensitive screen, a slide-out full keyboard, and access to a range of Web-based software applications, part of an emerging class of do-it-all mobile devices.

Nokia

A prototype of Nokia’s N-97.

The company introduced the phone, dubbed the N-97, at an event in Barcelona Tuesday, but it won’t ship the device until the first half of 2009. It will sell for €550 ($699), though wireless carriers will likely discount the retail price. Nokia declined to discuss whether any U.S. carriers will offer the phone at launch.

Cellphone manufacturers generally make trade-offs for aesthetics, affordability and battery efficiency. But with fierce competition at the high end of the consumer market, there is pressure across the industry to stuff more and more features into a single device. The N-97 has the touch screen popularized by Apple Inc.’s iPhone, a real keyboard that appeals to users of BlackBerrys and Nokia’s own E-Series devices, and fast Wi-Fi Internet access to complement third-generation broadband access.

It will also let users customize their phones — even their home screen — with small applications called widgets. The programs, which will run off the Web rather than having to be installed on the device, could include news feeds, weather updates, games and tie-ins to social-networking applications such as Facebook.

‘Personal Internet’

“What we are giving consumers is the opportunity to have their own personal Internet with them all the time,” said Jonas Geust, vice president of the unit that produces Nokia’s Nseries phones. Mr. Geust said the N-97 will be Nokia’s flagship device for 2009.

[nokia] Nokia

The new phone will carry building landmarks in 3-D on Nokia Maps.

The N-97 will carry an upgraded version of Nokia Maps, which the company is to release Tuesday. The new version builds on Nokia’s $8 billion acquisition this year of digital-map maker Navteq. It adds more details such as 3-D building landmarks and items that improve pedestrian navigation, like subway entrances and escalators. It also synchs with Nokia’s Ovi Web portal, allowing users to plan trips and routes from their computer and have them automatically transfer to their phone.

Handset makers are relying on high-end smartphones to help them weather an economic downturn that is expected to lead to an industry-wide sales slowdown next year of from 1% to 9%, according to various estimates. Analysts say phones with novel hardware or software features are more likely to lure stingy consumers to upgrade than midtier standard-feature phones.

Nokia — the largest cellphone manufacturer, with a 38% global market share — has been slow to catch on to some trends in the emerging consumer-smartphone category. Its first touch-screen phone, the Tube, ran into delays and was released late this year, after rivals such as Samsung Electronics Co. and LG Electronics Inc. had been marketing such devices for months.

State-of-the-Art Features

The N-97 is the latest in Nokia’s lineup of ultra high-end Nseries phones. It packs some state-of-the-art features, including a five-megapixel camera, DVD-quality video capture with an output jack that connects to a television set, and 32 gigabytes of onboard memory capacity — twice that of the iPhone. It has a built-in music player and users get a year of free access to Nokia’s catalog of four million tracks.

The results of cramming in so many features are evident in the physical design of the device, based on an early prototype. It is about 30% thicker than the iPhone, though about on par with the G1 from HTC Corp. and Google Inc. Its 3.5-inch screen slides out to reveal the keyboard, tilting upward at a 30-degree angle so users can more easily see what they are typing. Like the iPhone, the N-97 will have a piece of hardware called an accelerometer and can sense when the device is being rotated — a useful feature for games.

The Web browser aims to optimize content from the Web without any need for site publishers to make custom mobile pages, the company says. “We believe the Internet is as it is, and we need to support it,” Mr. Guest said.

Like other touch-screen phones that have emerged from Research in Motion Ltd. and Samsung, it won’t do some of the iPhone’s tricks. Users can’t zoom in and out of photos and Web pages by pinching or spreading two fingers. And, at least in the early prototype, users must scroll by touching and dragging a thin scroll bar, rather than simply flicking the screen up or down.

Write to Amol Sharma at amol.sharma@wsj.com

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Nokia Joins the Push to Do It All While on the Go

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VMware to Bring Virtualization to Mobile Phones

November 12th, 2008 No comments

Faster Time to Market, Better Security, Isolated Work and Personal Usage Are Among Benefits Virtualization to Enable for Mobile Phones

PALO ALTO, Calif., November 10, 2008 – VMware, Inc. (NYSE: VMW), the global leader in virtualization solutions from the desktop to the datacenter, today announced plans to bring virtualization and its many proven benefits to mobile phones through the new VMware Mobile Virtualization Platform (MVP). Built on innovative technology acquired from Trango Virtual Processors in October 2008, VMware MVP will help handset vendors reduce development time and get mobile phones with value-added services to market faster. In addition, end users will benefit by being able to run multiple profiles – for example, one for personal use and one for work use – on the same phone.

“VMware is excited to extend the benefits of virtualization, which we pioneered for x86 hardware, to the mobile phone market,” said Paul Maritz, president and chief executive officer of VMware. “By abstracting the applications and data from the hardware itself, we expect that virtualization will not only enable handset vendors to accelerate time to market but can also pave the way for innovative applications and services for phone users. We look forward to working closely with our partners to bring new mobile solutions to market faster.”

“Gartner sees virtualization in the mobile space as a very promising and potentially a fast emerging market,” said Monica Basso, research vice president, at Gartner.  “We predict that by 2012, more than 50% of new smart phones shipped will be virtualized (1).  Virtualization can enable enterprises and consumers to easily manage and secure their phones and it can also help handset vendors reduce bills of materials and shorten development cycles to allow for faster releases.”

What is VMware MVP?
VMware MVP is a thin layer of software that will be embedded on a mobile phone that decouples the applications and data from the underlying hardware. It will be optimized to run efficiently on low-power-consuming and memory-constrained mobile phones. The MVP is planned to enable handset vendors to bring phones to market faster and make them easier to manage.

Benefits to Handset Manufacturers

  • Accelerated time to market:
    Today, handset vendors spend significant time and effort getting new phones to market due to the use of multiple chipsets, operating systems and device drivers across their product families. The same software stack does not work across all the phones and, therefore, must be ported separately for each platform. This process is slow and expensive and ultimately slows time to market. VMware MVP will virtualize the hardware, enabling handset vendors to develop a software stack with an operating system and a set of applications that is not tied to the underlying hardware. This will enable the vendors to deploy the same software stack on a wide variety of phones without worrying about the underlying hardware differences. At the same time, by isolating the device drivers from the operating system, handset vendors can further reduce porting costs because they can now use the same drivers irrespective of the operating system deployed on the phone.
  • Easy Migration to Rich Operating Systems:
    Increasingly, handset vendors and carriers are looking to migrate from proprietary operating systems to rich, open operating systems to enable their customers to access the widest selection of applications. With this transition to open operating systems, protection of trusted services such as digital rights management, authentication, billing, etc. is becoming an increasing concern. VMware MVP will allow vendors to isolate these important trusted services from the open operating system and run them in isolated and tamper-proof virtual machines so that even if the open environment is compromised, the trusted services are not impacted.

Benefits to Businesses and End Users

  • Multiple Profiles:
    Companies are under increasing pressure from employees to support employee-owned mobile devices. Choice, however, brings with it complexity in managing a wide variety of devices in terms of both cost and security. It also brings increased risk in securing and managing employee-owned devices, especially if they contain confidential information. VMware MVP will allow IT organizations to deploy a corporate phone personality that can run alongside the employee’s personal phone on the same physical device.
  • Persona on the Go:
    Smart phones are quickly becoming a combination of a PC and a wallet rolled into one package. A person’s phone persona – an individuals’ collection of applications, pictures, videos, music, emails, bank info, credit card information, PIM, etc. – is becoming much richer and more valuable. Consequently, the ability to protect and migrate personas will become an important purchasing decision. VMware MVP will save the persona as a set of files so that all the applications and data on the phone can be managed as a collection of files. People can then easily move their persona to a new device making the upgrade to a new phone virtually painless.

Visit www.vmware.com/mobile for additional information about VMware Mobile Virtualization Platform

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VMware to Bring Virtualization to Mobile Phones

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